Difference between revisions of "GetHeight - ActorBase"
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imported>Wafflesalot (Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' ActorBase Script Returns the body height of this actor. (This function requires SKSE) ...") |
imported>Rasikko m (→Notes: fixed up grammar a bit) |
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'''SKSE Member of:''' [[ActorBase Script]] | '''SKSE Member of:''' [[ActorBase Script]] | ||
Returns the body height of this actor. (This function requires SKSE) | Returns the body height multiplier of this actor. (This function requires SKSE) | ||
== Syntax == | == Syntax == | ||
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== Return Value == | == Return Value == | ||
Returns the body height of this actor. | Returns the body height multiplier of this actor. | ||
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<source lang="papyrus"> | <source lang="papyrus"> | ||
Float Height = Game.GetPlayer().GetActorBase().GetHeight() | Float Height = Game.GetPlayer().GetActorBase().GetHeight() | ||
Debug.Trace("The player's, current height is " + Height) | Debug.Trace("The player's, current height multiplier is " + Height) | ||
</source> | </source> | ||
== Notes == | |||
* This returns the body meshes multiplier so 0.5 would be 50% of the original size of the actor or 1.2 would be 20% larger. | |||
* This Function is different to [[GetHeight - ObjectReference|GetHeight]] in that it is a multiplier and not an actual height. | |||
== See Also == | == See Also == | ||
*[[ActorBase Script]] | *[[ActorBase Script]] | ||
*[[SetHeight - ActorBase]] | *[[SetHeight - ActorBase]] |
Latest revision as of 02:29, 27 March 2021
SKSE Member of: ActorBase Script
Returns the body height multiplier of this actor. (This function requires SKSE)
Syntax[edit | edit source]
float Function GetHeight() native
Return Value[edit | edit source]
Returns the body height multiplier of this actor.
Examples[edit | edit source]
Float Height = Game.GetPlayer().GetActorBase().GetHeight()
Debug.Trace("The player's, current height multiplier is " + Height)
Notes[edit | edit source]
- This returns the body meshes multiplier so 0.5 would be 50% of the original size of the actor or 1.2 would be 20% larger.
- This Function is different to GetHeight in that it is a multiplier and not an actual height.