Difference between revisions of "GetHighestRelationshipRank - Actor"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>Dooge
imported>Dooge
 
(5 intermediate revisions by the same user not shown)
Line 39: Line 39:
*[[SetRelationshipRank - Actor]]
*[[SetRelationshipRank - Actor]]


== Comments ==
== Notes ==
Seems like it does not take into account changes made in-game to NPCs, returns vanilla states for NPCs but when ran on player, takes into account any changes.
This function does not take into account changes made during run time. Values from design time show correctly.
 
  actor akRef = Someone
                                                                ; Debug.MessageBox results
  string A = akRef.GetHighestRelationshipRank() + "\n"          ; 0
  string B = PlayerRef.GetHighestRelationshipRank() + "\n"      ; 3
  string C = akRef.GetRelationshipRank(PlayerRef) + "\n"        ; 0
  string D = PlayerRef.GetRelationshipRank(akRef)  + "\n"        ; 0
 
  akRef.SetRelationshipRank(PlayerRef, 4)
  PlayerRef.SetRelationshipRank(akRef, 4)
 
  string E = akRef.GetHighestRelationshipRank() + "\n"          ; 0 <- should be 4
  string F = PlayerRef.GetHighestRelationshipRank() + "\n"      ; 3 <- should be 4
  string G = akRef.GetRelationshipRank(PlayerRef) + "\n"        ; 4
  string H = PlayerRef.GetRelationshipRank(akRef)  + "\n"      ; 4
 
  Debug.MessageBox(A+B+C+D+"*\n"+E+F+G+H)

Latest revision as of 12:22, 15 July 2015

Member of: Actor Script (Papyrus)

Gets the highest relationship rank this actor has.

Syntax[edit | edit source]

int Function GetHighestRelationshipRank() native

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

The highest relationship rank this actor has.

The following values are returned:

  • 4: Lover
  • 3: Ally
  • 2: Confidant
  • 1: Friend
  • 0: Acquaintance
  • -1: Rival
  • -2: Foe
  • -3: Enemy
  • -4: Archnemesis

Examples[edit | edit source]

; Get Alice's highest relationship rank
int bestRelationship = Alice.GetHighestRelationshipRank()

See Also[edit | edit source]

Notes[edit | edit source]

This function does not take into account changes made during run time. Values from design time show correctly.

 actor akRef = Someone
                                                                ; Debug.MessageBox results
 string A = akRef.GetHighestRelationshipRank() + "\n"           ; 0
 string B = PlayerRef.GetHighestRelationshipRank() + "\n"       ; 3
 string C = akRef.GetRelationshipRank(PlayerRef) + "\n"         ; 0
 string D = PlayerRef.GetRelationshipRank(akRef)  + "\n"        ; 0
 
 akRef.SetRelationshipRank(PlayerRef, 4)
 PlayerRef.SetRelationshipRank(akRef, 4)
 
 string E = akRef.GetHighestRelationshipRank() + "\n"           ; 0 <- should be 4
 string F = PlayerRef.GetHighestRelationshipRank() + "\n"       ; 3 <- should be 4
 string G = akRef.GetRelationshipRank(PlayerRef) + "\n"         ; 4
 string H = PlayerRef.GetRelationshipRank(akRef)   + "\n"       ; 4
 
 Debug.MessageBox(A+B+C+D+"*\n"+E+F+G+H)