Difference between revisions of "GetHighestRelationshipRank - Actor"

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imported>Dooge
imported>Dooge
 
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*[[SetRelationshipRank - Actor]]
*[[SetRelationshipRank - Actor]]


== Comments ==
== Notes ==
This function does not take into account changes made during run time. Values from design time show correctly.
This function does not take into account changes made during run time. Values from design time show correctly.


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                                                                 ; Debug.MessageBox results
                                                                 ; Debug.MessageBox results
   string A = akRef.GetHighestRelationshipRank() + "\n"          ; 0
   string A = akRef.GetHighestRelationshipRank() + "\n"          ; 0
   string B = akRef.GetRelationshipRank(PlayerRef) + "\n"         ; 0
   string B = PlayerRef.GetHighestRelationshipRank() + "\n"       ; 3
   string C = PlayerRef.GetHighestRelationshipRank() + "\n"       ; 3
   string C = akRef.GetRelationshipRank(PlayerRef) + "\n"         ; 0
   string D = PlayerRef.GetRelationshipRank(akRef)  + "\n"        ; 0
   string D = PlayerRef.GetRelationshipRank(akRef)  + "\n"        ; 0
    
    
Line 53: Line 53:
    
    
   string E = akRef.GetHighestRelationshipRank() + "\n"          ; 0 <- should be 4
   string E = akRef.GetHighestRelationshipRank() + "\n"          ; 0 <- should be 4
   string F = akRef.GetRelationshipRank(PlayerRef) + "\n"         ; 4
   string F = PlayerRef.GetHighestRelationshipRank() + "\n"       ; 3 <- should be 4
   string G = PlayerRef.GetHighestRelationshipRank() + "\n"       ; 3 <- should be 4
   string G = akRef.GetRelationshipRank(PlayerRef) + "\n"         ; 4
   string H = PlayerRef.GetRelationshipRank(akRef)  + "\n"      ; 4
   string H = PlayerRef.GetRelationshipRank(akRef)  + "\n"      ; 4
    
    
   Debug.MessageBox(A+B+C+D+"*\n"+E+F+G+H)
   Debug.MessageBox(A+B+C+D+"*\n"+E+F+G+H)

Latest revision as of 12:22, 15 July 2015

Member of: Actor Script (Papyrus)

Gets the highest relationship rank this actor has.

Syntax[edit | edit source]

int Function GetHighestRelationshipRank() native

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

The highest relationship rank this actor has.

The following values are returned:

  • 4: Lover
  • 3: Ally
  • 2: Confidant
  • 1: Friend
  • 0: Acquaintance
  • -1: Rival
  • -2: Foe
  • -3: Enemy
  • -4: Archnemesis

Examples[edit | edit source]

; Get Alice's highest relationship rank
int bestRelationship = Alice.GetHighestRelationshipRank()

See Also[edit | edit source]

Notes[edit | edit source]

This function does not take into account changes made during run time. Values from design time show correctly.

 actor akRef = Someone
                                                                ; Debug.MessageBox results
 string A = akRef.GetHighestRelationshipRank() + "\n"           ; 0
 string B = PlayerRef.GetHighestRelationshipRank() + "\n"       ; 3
 string C = akRef.GetRelationshipRank(PlayerRef) + "\n"         ; 0
 string D = PlayerRef.GetRelationshipRank(akRef)  + "\n"        ; 0
 
 akRef.SetRelationshipRank(PlayerRef, 4)
 PlayerRef.SetRelationshipRank(akRef, 4)
 
 string E = akRef.GetHighestRelationshipRank() + "\n"           ; 0 <- should be 4
 string F = PlayerRef.GetHighestRelationshipRank() + "\n"       ; 3 <- should be 4
 string G = akRef.GetRelationshipRank(PlayerRef) + "\n"         ; 4
 string H = PlayerRef.GetRelationshipRank(akRef)   + "\n"       ; 4
 
 Debug.MessageBox(A+B+C+D+"*\n"+E+F+G+H)