Difference between revisions of "GetItemHealthPercent - ObjectReference"

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imported>Rasikko
imported>Rasikko
(Added what the return values represent in terms of improvement quality.)
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== Return Value ==
== Return Value ==
The item health percent of this reference.
The item health percent of this reference.
*1.1 = Fine
*1.2 = Superior
*1.3 = Exquisite
*1.4 = Flawless
*1.5 = Epic
*1.6 = Legendary


== Examples ==
== Examples ==
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endIf
endIf
</source>
</source>
== Notes ==
* A return of 1.6 is Legendary.


== See Also ==
== See Also ==
*[[SetItemHealthPercent - ObjectReference]]
*[[SetItemHealthPercent - ObjectReference]]
*[[ObjectReference Script]]
*[[ObjectReference Script]]

Revision as of 02:40, 1 December 2017

Member of: ObjectReference Script

Returns the item health percent of this object. Items begin at 100% (1.0) and can be increased via crafting.

Syntax

float Function GetItemHealthPercent() native

Parameters

None.

Return Value

The item health percent of this reference.

  • 1.1 = Fine
  • 1.2 = Superior
  • 1.3 = Exquisite
  • 1.4 = Flawless
  • 1.5 = Epic
  • 1.6 = Legendary

Examples

if (SwordRef.GetItemHealthPercent() > 1.0 )
  Debug.Trace("Sword has been smithed")
endIf

See Also