Difference between revisions of "GetLevel - Actor"
Jump to navigation
Jump to search
imported>Rasikko m (GetLevel only cares about the level displayed in the HUD/UI, not levels gained before going into the perk menu to actually level up.) |
imported>Rasikko m (→Notes) |
||
Line 24: | Line 24: | ||
== Notes == | == Notes == | ||
* Might be useful to know. | * Might be useful to know. When called on the player, current level is literal. If you have leveled up but have yet to go into the perk menu screen, this will still return your level seen in the HUD. To clarify, if you have accumulated tons of experience which would invoke several level ups but have not gone into the perk menu, this function will not display the level you WOULD BE if you did. | ||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] |
Revision as of 08:00, 28 January 2019
Member of: Actor Script
Gets the actor's current level.
Syntax
int Function GetLevel() native
Parameters
None.
Return Value
The actor's current level.
Examples
; Print a message if Bob is higher level than the player
if (Bob.GetLevel() > Game.GetPlayer().GetLevel())
Debug.Trace("Bob is higher level than the player!")
endIf
Notes
- Might be useful to know. When called on the player, current level is literal. If you have leveled up but have yet to go into the perk menu screen, this will still return your level seen in the HUD. To clarify, if you have accumulated tons of experience which would invoke several level ups but have not gone into the perk menu, this function will not display the level you WOULD BE if you did.