Difference between revisions of "GetLockLevel - ObjectReference"
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imported>Catwheezle (Added "see also" section items.) |
imported>RJHelms84 m (Added lock level values for convenience.) |
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'''Member of:''' [[ObjectReference Script]] | '''Member of:''' [[ObjectReference Script]] | ||
==Description== | |||
Returns the level of the lock attached to this object. If there is no lock, it will return 0 - very easy. | Returns the level of the lock attached to this object. If there is no lock, it will return 0 - very easy. | ||
Lock level values are: | |||
** 1 = Novice | |||
** 25 = Apprentice | |||
** 50 = Adept | |||
** 75 = Expert | |||
** 100 = Master | |||
** 255 = Requires Key | |||
== Syntax == | == Syntax == |
Revision as of 22:15, 7 July 2013
Member of: ObjectReference Script
Description
Returns the level of the lock attached to this object. If there is no lock, it will return 0 - very easy. Lock level values are:
- 1 = Novice
- 25 = Apprentice
- 50 = Adept
- 75 = Expert
- 100 = Master
- 255 = Requires Key
Syntax
int Function GetLockLevel() native
Parameters
None.
Return Value
The level of the lock attached to this object.
Examples
; Is the lock very easy?
if (WeakChestProperty.GetLockLevel() == 0)
Debug.Trace("Lock is very easy")
endIf
See Also
- Locking and Unlocking Doors tutorial.
- IsLocked - ObjectReference
- Lock - ObjectReference
- LockDoors (Procedure)
- SetLockLevel - ObjectReference
- UnlockDoors (Procedure)
- UnlockOwnedDoorsInCell - Actor
- GetLocked console command.
- GetLockLevel console command.
- Lock console command.
- Unlock console command.