Difference between revisions of "GetMappedKey - Input"
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imported>JustinOther m (→Parameters: Added hex codes for asDeviceType) |
imported>JustinOther m (→Parameters: aiDeviceName valid values. Put hex first to line up with default value in definition) |
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:*Zoom Out | :*Zoom Out | ||
*DeviceType: The device type used. Valid devices listed below. | *DeviceType: The device type used. Valid devices listed below. | ||
:*255 | :*0xFF = 255 = Auto detect (Default) | ||
:*0 | :*0x01 = 0 = Keyboard | ||
:*1 | :*0x02 = 1 = Mouse | ||
:* | :*0x03 = 3 = Gamepad | ||
== Return Value == | == Return Value == |
Revision as of 18:11, 3 October 2012
SKSE Member of: Input Script
Minimum required SKSE Version: 1.06.00
Returns the DXScanCodes bound to a control for given device. (This function requires SKSE)
Syntax
Int Function GetMappedKey(String Control, Int DeviceType = 0xFF) Global Native
Parameters
- Control: The name of the controls as a string. Valid controls listed below.
- Activate
- Auto-Move
- Back
- CameraPath
- Console
- Favorites
- Forward
- Hotkey1
- Hotkey2
- Hotkey3
- Hotkey4
- Hotkey5
- Hotkey6
- Hotkey7
- Hotkey8
- Journal
- Jump
- Left Attack/Block
- Look
- Move
- Multi-Screenshot
- Pause
- Quick Inventory
- Quick Magic
- Quick Map
- Quick Stats
- Quickload
- Quicksave
- Ready Weapon
- Right Attack/Block
- Run
- Screenshot
- Shout
- Sneak
- Sprint
- Strafe Left
- Strafe Right
- Toggle Always Run
- Toggle POV
- Tween Menu
- Wait
- Zoom In
- Zoom Out
- DeviceType: The device type used. Valid devices listed below.
- 0xFF = 255 = Auto detect (Default)
- 0x01 = 0 = Keyboard
- 0x02 = 1 = Mouse
- 0x03 = 3 = Gamepad
Return Value
Returns DXScanCode bound to a control for given device as an integer.
Examples
Int iForwardKey = Input.GetMappedKey("Forward")
Notes
None