Difference between revisions of "GetModAuthor - Game"
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imported>Wafflesalot (Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' Game Script Returns the Mod Author of the specified mod Index. (This function requires...") |
imported>Wafflesalot m (→Examples: placed missing EndIf) |
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Else | Else | ||
Debug.Trace("The Author of this mod did no leave his name.") | Debug.Trace("The Author of this mod did no leave his name.") | ||
EndWhile | EndIf | ||
EndFunction | EndWhile | ||
EndFunction | |||
</source> | </source> | ||
== Notes == | == Notes == |
Latest revision as of 01:14, 27 February 2013
SKSE Member of: Game Script
Returns the Mod Author of the specified mod Index. (This function requires SKSE)
Syntax[edit | edit source]
string Function GetModAuthor(int modIndex) native global
Parameter[edit | edit source]
- modIndex = index of the mod.
Return Value[edit | edit source]
Returns the mod author of the specified index.
Examples[edit | edit source]
int Numberofmods
String NameofAuth
Function ModAuthor()
Numberofmods = Game.GetModCount() ;The number of active mods.
while NumberofMods
NumberofMods -= 1
NameofAuth = Game.GetModAuthor(NumberofMods) ; If a Author is specified then it will return a name if not will be DEFAULT
If(NameofAuth != "DEFAULT")
Debug.Trace("The Author of this mod is " + NameofAuth)
Else
Debug.Trace("The Author of this mod did no leave his name.")
EndIf
EndWhile
EndFunction
Notes[edit | edit source]
- A fair majority of mods do not have a specified author and as such many mods will return a "DEFAULT" string.