Difference between revisions of "GetModByName - Game"
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imported>Egocarib (Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' Game Script Returns the load order index of the target plugin. (This function requires...") |
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== Return Value == | == Return Value == | ||
Either the exact index of the mod in the current load order, or 255 if the mod is not | Either the exact index of the mod in the current load order, or 255 if the mod is not present. | ||
Revision as of 23:31, 8 November 2013
SKSE Member of: Game Script
Returns the load order index of the target plugin. (This function requires SKSE)
Syntax
int Function GetModByName(string name) native global
Parameters
- name: The name of the target plugin as a filename string (e.g. "Dawnguard.esm")
Return Value
Either the exact index of the mod in the current load order, or 255 if the mod is not present.
Examples
Int TargetModIndex
TargetModIndex = Game.GetModByName("ChickenMod.esp")
Debug.Trace("ChickenMod.esp is loaded at index number " + TargetModIndex + " in our load order.")
Notes
Calling this function on a non-existent plugin will not result in any log output, and so it may be used strategically before calling something like GetFormFromFile() to avoid creating log errors.