Difference between revisions of "GetModName - Game"
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imported>Wafflesalot (Changed the example to a more simplified one and changed the notes slightly.) |
imported>Wafflesalot m (→Notes: Added Quotation marks.) |
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== Notes == | == Notes == | ||
* This function can be a little misleading, it returns the .esm or .esp in your load order, eg. Skyrim.esm. A mod however could be named, for example "Fall of Saber | * This function can be a little misleading, it returns the .esm or .esp in your load order, eg. Skyrim.esm. A mod however could be named, for example "Fall of Saber" and have a esp called "Tigers.esp". This would return "Tigers.esp" and not "Fall of Saber". | ||
== See Also == | == See Also == |
Revision as of 04:08, 28 February 2013
SKSE Member of: Game Script
Returns the name of the mod at the specified Index. (This function requires SKSE)
Syntax
string Function GetModName(int modIndex) native global
Parameter
- modIndex = Number of the mod.
Return Value
Returns the name of the mod at the specified index.
Examples
String Nameofmod
Function ModName()
Nameofmod = Game.GetModName(0) ;Gets Name of Mod eg. Skyrim.esm, Update.esm, Hearthfire.esm, etc.(In this case it should return Skyrim.esm)
Debug.Trace("The zeroth index contains " + NameofMod)
EndFunction
Notes
- This function can be a little misleading, it returns the .esm or .esp in your load order, eg. Skyrim.esm. A mod however could be named, for example "Fall of Saber" and have a esp called "Tigers.esp". This would return "Tigers.esp" and not "Fall of Saber".