Difference between revisions of "GetNoBleedoutRecovery - Actor"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>Rhavlovick
m (1 revision: Clobber re-import by Henning)
 
imported>Xander9009
m (Grammar)
 
Line 3: Line 3:
'''Member of:''' [[Actor Script]]
'''Member of:''' [[Actor Script]]


Gets this whether this actor is allowed to recover from bleedout. (If not, they will stay in bleed out when knocked there)
Gets whether this actor is allowed to recover from bleedout. (If not, they will stay in bleed out when knocked there)


== Syntax ==
== Syntax ==

Latest revision as of 02:11, 12 January 2017

Member of: Actor Script

Gets whether this actor is allowed to recover from bleedout. (If not, they will stay in bleed out when knocked there)

Syntax[edit | edit source]

bool Function GetNoBleedoutRecovery() native

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

True if they are not allowed to recover from bleed out.

Examples[edit | edit source]

; Get whether the important person is allowed to recover from bleedout
if ImportantPerson.GetNoBleedoutRecovery()
  Debug.Trace("Important person is not allowed to recover from bleedout")
endIf

See Also[edit | edit source]