Difference between revisions of "GetNoBleedoutRecovery - Actor"
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imported>Rhavlovick m (1 revision: Clobber re-import by Henning) |
imported>Xander9009 m (Grammar) |
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'''Member of:''' [[Actor Script]] | '''Member of:''' [[Actor Script]] | ||
Gets | Gets whether this actor is allowed to recover from bleedout. (If not, they will stay in bleed out when knocked there) | ||
== Syntax == | == Syntax == |
Latest revision as of 02:11, 12 January 2017
Member of: Actor Script
Gets whether this actor is allowed to recover from bleedout. (If not, they will stay in bleed out when knocked there)
Syntax[edit | edit source]
bool Function GetNoBleedoutRecovery() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
True if they are not allowed to recover from bleed out.
Examples[edit | edit source]
; Get whether the important person is allowed to recover from bleedout
if ImportantPerson.GetNoBleedoutRecovery()
Debug.Trace("Important person is not allowed to recover from bleedout")
endIf