Difference between revisions of "GetPlayerExperience - Game"

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imported>Lisselli
imported>Lisselli
m (→‎Examples: I realized the functions required for this will only be called once in the function body, and have thus removed the now unneeded 4 variables and condense it down to just one.)
Line 17: Line 17:
Float Function GetExperienceRemaining()
Float Function GetExperienceRemaining()
; returns the amount of experience remaining for the current level.
; returns the amount of experience remaining for the current level.
Int CurrentLevel = Game.GetPlayer().GetLevel()
RemainingEXP = Game.GetExperienceForLevel(Game.GetPlayer().GetLevel()) - Game.GetPlayerExperience()
Float CurrentEXP = Game.GetPlayerExperience()
Float RequiredEXP = Game.GetExperienceForLevel(CurrentLevel)
Float RemainingEXP = RequiredEXP - CurrentEXP
return RemainingEXP
return RemainingEXP
EndFunction
EndFunction

Revision as of 06:17, 26 August 2017

SKSE Member of: Game Script

Returns the current amount of experience for the current level. (This function requires SKSE.)

Syntax

Float Function GetPlayerExperience()

Return Value

  • Returns the current amount of experience for the current level.

Examples

Float Function GetExperienceRemaining()
	; returns the amount of experience remaining for the current level.
	RemainingEXP = Game.GetExperienceForLevel(Game.GetPlayer().GetLevel()) - Game.GetPlayerExperience()
	return RemainingEXP
EndFunction

See Also