Difference between revisions of "GetStaminaPercentage"
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imported>DavidJCobb (Reorganized the page. The broken functionality has been verified through disassembly.) |
imported>DavidJCobb m (A re-read of the assembly establishes THIS as the problem, and testing confirms it.) |
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This condition function is broken. It is supposed to return the subject actor's current stamina as a percentage of the maximum | This condition function is broken. It is supposed to return the subject actor's current stamina as a percentage of the maximum. Instead, it always returns 1.0 unless the actor's ''maximum'' stamina is zero, in which case it returns the result of a division by zero. | ||
See the Papyrus function [[GetActorValuePercentage - Actor|GetActorValuePercentage - Actor]] for a working alternative. | See the Papyrus function [[GetActorValuePercentage - Actor|GetActorValuePercentage - Actor]] for a working alternative. | ||
[[Category:Condition Functions]] | [[Category:Condition Functions]] |
Revision as of 14:19, 23 July 2018
This condition function is broken. It is supposed to return the subject actor's current stamina as a percentage of the maximum. Instead, it always returns 1.0 unless the actor's maximum stamina is zero, in which case it returns the result of a division by zero.
See the Papyrus function GetActorValuePercentage - Actor for a working alternative.