Difference between revisions of "GetUseSound- Potion"
Jump to navigation
Jump to search
imported>Kerberus14 (Created page with "Script example of debugging GetUseSound(): File:http://puu.sh/hFanV/5ef356185f.png The FormList we're using has "NPCHumanEatSoup", "ITMPotionUse" and "ITMFoodEat". "NPCHu...") |
imported>Kerberus14 |
||
(11 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
[[Category:Scripting]] | |||
[[Category:Papyrus]] | |||
'''Member of:''' [[Potion Script]] | |||
== Syntax == | |||
The FormList we're using has "NPCHumanEatSoup", "ITMPotionUse" and "ITMFoodEat". | <source lang="papyrus"> | ||
Form Function GetUseSound() | |||
</source> | |||
== Parameters == | |||
None. | |||
== Return Value == | |||
Returns the Form ID of the SoundDescriptor that the potion uses. | |||
== Example == | |||
<source lang="papyrus"> | |||
Debugging GetUseSound() | |||
The FormList we're using has "NPCHumanEatSoup", "ITMPotionUse" and "ITMFoodEat" as Sound Descriptors. | |||
"NPCHumanEatSoup" is playing when the player eats a stew or soup item. | "NPCHumanEatSoup" is playing when the player eats a stew or soup item. | ||
"ITMPotionUse" is playing when the player drinks a potion or any liquid item such as ale or wine. | "ITMPotionUse" is playing when the player drinks a potion or any liquid item such as ale or wine. | ||
"ITMFoodEat" is playing when the player eats any meat items similar to chicken breast, dog meat or horse meat. | "ITMFoodEat" is playing when the player eats any meat items similar to chicken breast, dog meat or horse meat. | ||
Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference) | Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference) | ||
FoodIs = akBaseObject as Potion | FoodIs = akBaseObject as Potion | ||
Int Index = FoodFormList.GetSize() | Int Index = FoodFormList.GetSize() | ||
IsMeat=0 | Int IsMeat=0 | ||
IsLiquid=0 | Int IsLiquid=0 | ||
IsSoup=0 | Int IsSoup=0 | ||
While Index | While Index | ||
Index-=1 | Index-=1 | ||
Line 28: | Line 44: | ||
endif | endif | ||
endwhile | endwhile | ||
</source> |
Latest revision as of 16:37, 7 May 2015
Member of: Potion Script
Syntax[edit | edit source]
Form Function GetUseSound()
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
Returns the Form ID of the SoundDescriptor that the potion uses.
Example[edit | edit source]
Debugging GetUseSound()
The FormList we're using has "NPCHumanEatSoup", "ITMPotionUse" and "ITMFoodEat" as Sound Descriptors.
"NPCHumanEatSoup" is playing when the player eats a stew or soup item.
"ITMPotionUse" is playing when the player drinks a potion or any liquid item such as ale or wine.
"ITMFoodEat" is playing when the player eats any meat items similar to chicken breast, dog meat or horse meat.
Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)
FoodIs = akBaseObject as Potion
Int Index = FoodFormList.GetSize()
Int IsMeat=0
Int IsLiquid=0
Int IsSoup=0
While Index
Index-=1
if FoodIs.GetUseSound()==FoodFormList.GetAt(2) && IsMeat!=1
Debug.Messagebox("IsMeat")
IsMeat=1
elseif FoodIs.GetUseSound()==FoodFormList.GetAt(1) && IsLiquid!=1
Debug.Messagebox("IsLiquid")
IsLiquid=1
elseif FoodIs.GetUseSound()==FoodFormList.GetAt(0) && IsSoup!=1
IsSoup=1
Debug.Messagebox("IsSoup")
endif
endwhile