Difference between revisions of "GetVATSValue"
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== Parameters == | == Parameters == | ||
'''Note:''' This condition function is carried over from [http://en.wikipedia.org/wiki/Fallout_3 Fallout 3] and [http://en.wikipedia.org/wiki/New_Vegas Fallout: New Vegas]. As such, many of these parameters are unique to those games and will most likely not return a value under any circumstance in Skyrim. Parameters that are used at least once in Skyrim are listed in '''bold'''. Testing will have to be performed to determine if items not listed in '''bold''' ever return a value. | '''Note:''' This condition function is carried over from [http://en.wikipedia.org/wiki/Fallout_3 Fallout 3] and [http://en.wikipedia.org/wiki/New_Vegas Fallout: New Vegas]. As such, many of these parameters are unique to those games and will most likely not return a value under any circumstance in Skyrim. Parameters that are used at least once in Skyrim 1.8.151 and [http://www.uesp.net/wiki/Skyrim:Official_Plug-ins official plug-ins] are listed in '''bold'''. Testing will have to be performed to determine if items not listed in '''bold''' ever return a value. | ||
* '''Casting Type Is''' | * '''Casting Type Is''' |
Revision as of 14:08, 18 December 2012
Returns a value from the VATS (kill) camera system. Used to select the best available kill cam at the time of the kill event.
Only used on Camera Paths.
Parameters
Note: This condition function is carried over from Fallout 3 and Fallout: New Vegas. As such, many of these parameters are unique to those games and will most likely not return a value under any circumstance in Skyrim. Parameters that are used at least once in Skyrim 1.8.151 and official plug-ins are listed in bold. Testing will have to be performed to determine if items not listed in bold ever return a value.
- Casting Type Is
- Concentration
- Constant Effect
- Fire and Forget
- Cripple Part
- Crit Effect In List
- Crit Effect Is
- Delivery Type Is
- Aimed
- Contact
- Self
- Target Actor
- Target Location
- Dismember Part
- Explode Part
- Is Critical
- Is Fatal
- Is Paralyzing Palm
- Is Stranger
- Is Success
- Projectile Type Is
- Arrow
- Barrier
- Beam
- Cone
- Flame
- Lobber
- Missile
- Target Distance
- Target In List
- Target Is
- Targeted Part
- BrainCondition
- EnduranceCondition
- LeftAttackCondition
- LeftMobilityCondition
- PerceptionCondition
- RightAttackCondition
- RightMobilityCondition
- Vats Action
- Crouch
- Heal
- Magic Attack
- One Hand Melee Attack
- Player Death
- Ranged Attack
- Reload
- Stand
- Switch Weapon
- Toggle Weapon Drawn
- Two Hand Melee Attack
- Unarmed Attack
- Weapon In List
- Weapon Is
- Weapon Type Is
- Bow
- Crossbow
- HandToHandMelee
- OneHandAxe
- OneHandDagger
- OneHandMace
- OneHandSword
- Staff
- TwoHandAxe
- TwoHandSword
Example
The following would return true if the distance to the target were greater than or equal to 256 game units.