Difference between revisions of "GetVATSValue"

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== Parameters ==
== Parameters ==


'''Note:''' This condition function is carried over from [http://en.wikipedia.org/wiki/Fallout_3 Fallout 3] and [http://en.wikipedia.org/wiki/New_Vegas Fallout: New Vegas]. As such, many of these parameters are unique to those games and will most likely not work. Testing will have to be done to see which parameters return a value in Skyrim. Parameters that are used at least once in Skyrim are listed in '''bold'''.
'''Note:''' This condition function is carried over from [http://en.wikipedia.org/wiki/Fallout_3 Fallout 3] and [http://en.wikipedia.org/wiki/New_Vegas Fallout: New Vegas]. As such, many of these parameters are unique to those games and will most likely not return a value under any circumstance in Skyrim. Parameters that are used at least once in Skyrim 1.8.151 and [http://www.uesp.net/wiki/Skyrim:Official_Plug-ins official plug-ins] are listed in '''bold'''. Testing will have to be performed to determine if items not listed in '''bold''' ever return a value.


* Casting Type Is
* '''Casting Type Is'''
** '''Concentration'''
** Constant Effect
** '''Fire and Forget'''
* Cripple Part
* Cripple Part
* Crit Effect In List
* Crit Effect In List
** ''[[FormList]]''
* Crit Effect Is
* Crit Effect Is
* Delivery Type Is
** ''[[Spell]]''
* '''Delivery Type Is'''
** '''Aimed'''
** Contact
** '''Self'''
** Target Actor
** Target Location
* Dismember Part
* Dismember Part
* Explode Part
* Explode Part
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* Is Stranger
* Is Stranger
* Is Success
* Is Success
* Projectile Type Is
* '''Projectile Type Is'''
** Arrow
** Barrier
** '''Beam'''
** '''Cone'''
** '''Flame'''
** Lobber
** Missile
* '''Target Distance'''
* '''Target Distance'''
* Target In List
* Target In List
** ''[[FormList]]''
* Target Is
* Target Is
** ''[[Actor]]''
* Targeted Part
* Targeted Part
** BrainCondition
** EnduranceCondition
** LeftAttackCondition
** LeftMobilityCondition
** PerceptionCondition
** RightAttackCondition
** RightMobilityCondition
* '''Vats Action'''
* '''Vats Action'''
** Crouch
** Crouch
** Heal
** Heal
** Magic Attack
** '''Magic Attack'''
** One Hand Melee Attack
** One Hand Melee Attack
** '''Player Death'''
** '''Player Death'''
** Ranged Attack
** '''Ranged Attack'''
** Reload
** Reload
** Stand
** Stand
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** Unarmed Attack
** Unarmed Attack
* Weapon In List
* Weapon In List
** ''[[FormList]]''
* Weapon Is
* Weapon Is
** ''[[Weapon]]''
* Weapon Type Is
* Weapon Type Is
** Bow
** Crossbow
** HandToHandMelee
** OneHandAxe
** OneHandDagger
** OneHandMace
** OneHandSword
** Staff
** TwoHandAxe
** TwoHandSword


== Example ==
== Example ==

Latest revision as of 14:09, 18 December 2012

Returns a value from the VATS (kill) camera system. Used to select the best available kill cam at the time of the kill event.

Only used on Camera Paths.

Parameters[edit | edit source]

Note: This condition function is carried over from Fallout 3 and Fallout: New Vegas. As such, many of these parameters are unique to those games and will most likely not return a value under any circumstance in Skyrim. Parameters that are used at least once in Skyrim 1.8.151 and official plug-ins are listed in bold. Testing will have to be performed to determine if items not listed in bold ever return a value.

  • Casting Type Is
    • Concentration
    • Constant Effect
    • Fire and Forget
  • Cripple Part
  • Crit Effect In List
  • Crit Effect Is
  • Delivery Type Is
    • Aimed
    • Contact
    • Self
    • Target Actor
    • Target Location
  • Dismember Part
  • Explode Part
  • Is Critical
  • Is Fatal
  • Is Paralyzing Palm
  • Is Stranger
  • Is Success
  • Projectile Type Is
    • Arrow
    • Barrier
    • Beam
    • Cone
    • Flame
    • Lobber
    • Missile
  • Target Distance
  • Target In List
  • Target Is
  • Targeted Part
    • BrainCondition
    • EnduranceCondition
    • LeftAttackCondition
    • LeftMobilityCondition
    • PerceptionCondition
    • RightAttackCondition
    • RightMobilityCondition
  • Vats Action
    • Crouch
    • Heal
    • Magic Attack
    • One Hand Melee Attack
    • Player Death
    • Ranged Attack
    • Reload
    • Stand
    • Switch Weapon
    • Toggle Weapon Drawn
    • Two Hand Melee Attack
    • Unarmed Attack
  • Weapon In List
  • Weapon Is
  • Weapon Type Is
    • Bow
    • Crossbow
    • HandToHandMelee
    • OneHandAxe
    • OneHandDagger
    • OneHandMace
    • OneHandSword
    • Staff
    • TwoHandAxe
    • TwoHandSword

Example[edit | edit source]

The following would return true if the distance to the target were greater than or equal to 256 game units.

Chesko confunc GetVATSValue.jpg

See Also[edit | edit source]