Difference between revisions of "GetVATSValue"
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== Parameters == | == Parameters == | ||
'''Note:''' This condition function is carried over from [http://en.wikipedia.org/wiki/Fallout_3 Fallout 3] and [http://en.wikipedia.org/wiki/New_Vegas Fallout: New Vegas]. As such, many of these parameters are unique to those games and will most likely not | '''Note:''' This condition function is carried over from [http://en.wikipedia.org/wiki/Fallout_3 Fallout 3] and [http://en.wikipedia.org/wiki/New_Vegas Fallout: New Vegas]. As such, many of these parameters are unique to those games and will most likely not return a value under any circumstance in Skyrim. Parameters that are used at least once in Skyrim 1.8.151 and [http://www.uesp.net/wiki/Skyrim:Official_Plug-ins official plug-ins] are listed in '''bold'''. Testing will have to be performed to determine if items not listed in '''bold''' ever return a value. | ||
* Casting Type Is | * '''Casting Type Is''' | ||
** '''Concentration''' | |||
** Constant Effect | |||
** '''Fire and Forget''' | |||
* Cripple Part | * Cripple Part | ||
* Crit Effect In List | * Crit Effect In List | ||
** ''[[FormList]]'' | |||
* Crit Effect Is | * Crit Effect Is | ||
* Delivery Type Is | ** ''[[Spell]]'' | ||
* '''Delivery Type Is''' | |||
** '''Aimed''' | |||
** Contact | |||
** '''Self''' | |||
** Target Actor | |||
** Target Location | |||
* Dismember Part | * Dismember Part | ||
* Explode Part | * Explode Part | ||
Line 19: | Line 29: | ||
* Is Stranger | * Is Stranger | ||
* Is Success | * Is Success | ||
* Projectile Type Is | * '''Projectile Type Is''' | ||
** Arrow | |||
** Barrier | |||
** '''Beam''' | |||
** '''Cone''' | |||
** '''Flame''' | |||
** Lobber | |||
** Missile | |||
* '''Target Distance''' | * '''Target Distance''' | ||
* Target In List | * Target In List | ||
** ''[[FormList]]'' | |||
* Target Is | * Target Is | ||
** ''[[Actor]]'' | |||
* Targeted Part | * Targeted Part | ||
** BrainCondition | |||
** EnduranceCondition | |||
** LeftAttackCondition | |||
** LeftMobilityCondition | |||
** PerceptionCondition | |||
** RightAttackCondition | |||
** RightMobilityCondition | |||
* '''Vats Action''' | * '''Vats Action''' | ||
** Crouch | ** Crouch | ||
** Heal | ** Heal | ||
** Magic Attack | ** '''Magic Attack''' | ||
** One Hand Melee Attack | ** One Hand Melee Attack | ||
** '''Player Death''' | ** '''Player Death''' | ||
** Ranged Attack | ** '''Ranged Attack''' | ||
** Reload | ** Reload | ||
** Stand | ** Stand | ||
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** Unarmed Attack | ** Unarmed Attack | ||
* Weapon In List | * Weapon In List | ||
** ''[[FormList]]'' | |||
* Weapon Is | * Weapon Is | ||
** ''[[Weapon]]'' | |||
* Weapon Type Is | * Weapon Type Is | ||
** Bow | |||
** Crossbow | |||
** HandToHandMelee | |||
** OneHandAxe | |||
** OneHandDagger | |||
** OneHandMace | |||
** OneHandSword | |||
** Staff | |||
** TwoHandAxe | |||
** TwoHandSword | |||
== Example == | == Example == |
Latest revision as of 14:09, 18 December 2012
Returns a value from the VATS (kill) camera system. Used to select the best available kill cam at the time of the kill event.
Only used on Camera Paths.
Parameters[edit | edit source]
Note: This condition function is carried over from Fallout 3 and Fallout: New Vegas. As such, many of these parameters are unique to those games and will most likely not return a value under any circumstance in Skyrim. Parameters that are used at least once in Skyrim 1.8.151 and official plug-ins are listed in bold. Testing will have to be performed to determine if items not listed in bold ever return a value.
- Casting Type Is
- Concentration
- Constant Effect
- Fire and Forget
- Cripple Part
- Crit Effect In List
- Crit Effect Is
- Delivery Type Is
- Aimed
- Contact
- Self
- Target Actor
- Target Location
- Dismember Part
- Explode Part
- Is Critical
- Is Fatal
- Is Paralyzing Palm
- Is Stranger
- Is Success
- Projectile Type Is
- Arrow
- Barrier
- Beam
- Cone
- Flame
- Lobber
- Missile
- Target Distance
- Target In List
- Target Is
- Targeted Part
- BrainCondition
- EnduranceCondition
- LeftAttackCondition
- LeftMobilityCondition
- PerceptionCondition
- RightAttackCondition
- RightMobilityCondition
- Vats Action
- Crouch
- Heal
- Magic Attack
- One Hand Melee Attack
- Player Death
- Ranged Attack
- Reload
- Stand
- Switch Weapon
- Toggle Weapon Drawn
- Two Hand Melee Attack
- Unarmed Attack
- Weapon In List
- Weapon Is
- Weapon Type Is
- Bow
- Crossbow
- HandToHandMelee
- OneHandAxe
- OneHandDagger
- OneHandMace
- OneHandSword
- Staff
- TwoHandAxe
- TwoHandSword
Example[edit | edit source]
The following would return true if the distance to the target were greater than or equal to 256 game units.