Difference between revisions of "HasMagicEffectWithKeyword - Actor"
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imported>Rhavlovick m (1 revision: Clobber re-import by Henning) |
imported>Chesko (Clarifying that this function cannot test if the effect is actually affecting the actor.) |
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endIf | endIf | ||
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== Notes == | |||
*This function will still return true if the effect is applied to the actor but the condition specified in the spell or magic effect is not met. This function cannot test if the active magic effect is actually affecting the actor. | |||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] | ||
*[[HasMagicEffect - Actor]] | *[[HasMagicEffect - Actor]] |
Latest revision as of 10:16, 4 July 2012
Member of: Actor Script
Checks to see if this actor is currently being affected by a Magic Effect with the given Keyword.
Syntax[edit | edit source]
bool Function HasMagicEffectWithKeyword(Keyword akKeyword) native
Parameters[edit | edit source]
- akKeyword: The Keyword to check.
Return Value[edit | edit source]
Whether the actor is being affected by a Magic Effect with the given Keyword or not.
Examples[edit | edit source]
; Does the player have some kind of disease?
if (Game.GetPlayer().HasMagicEffectWithKeyword(Disease))
Debug.Trace("The player has a disease")
endIf
Notes[edit | edit source]
- This function will still return true if the effect is applied to the actor but the condition specified in the spell or magic effect is not met. This function cannot test if the active magic effect is actually affecting the actor.