Difference between revisions of "How to Move References"

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imported>Scornett
 
imported>Arthmoor
(Added info for CTRL+SHIFT+M option.)
 
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Cut/Paste and Copy/Paste don't work well in this situation, since the Paste process creates a ''duplicate'' of the content on the clipboard. To actually move the reference, you need to use the Move Render process.
Cut/Paste and Copy/Paste don't work well in this situation, since the Paste process creates a ''duplicate'' of the content on the clipboard. To actually move the reference, you need to use the Move Render process.


==Solution==
==Solution==
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2. Copy them (CTRL+C).<br>
2. Copy them (CTRL+C).<br>
3. Find the location you want to move them to.<br>
3. Find the location you want to move them to.<br>
4. Move them (CTRL+M).<br>
4a. Move them (CTRL+M).<br>
4b. Move them, and preserve their X/Y/Z coordinates (CTRL+SHIFT+M). <br>
5. Confirm that you want to move the references.<br>
5. Confirm that you want to move the references.<br>


The references you copied should now be in the new location.
The references you copied should now be in the new location.
If you used CTRL+M you'll need to drag the references into their final positions.
==Exceptions==
Not all item types will work properly with this process. These item types are listed below:
* Any item in the MovableStatic category.
* Any MiscItem such as gold, buckets, baskets, etc. If it is moveable by the player, it won't work.
* Light emission sources such as the invisible bulbs or static wall torches.
* Any item in the Potion category. This also includes all food items.
* Any item in the Ingredient category.
* Some references referenced by scripts. This is not consistent, so you'll need to test these individually.


[[Category:Solutions]]
[[Category:Solutions]]

Latest revision as of 16:43, 8 February 2012

Problem[edit | edit source]

Sometimes, you may want to move a specific reference (or set of references) from one location to another. For example, you might have a script or quest that points to a marker, and you want to move that marker to a different cell without breaking anything.

Cut/Paste and Copy/Paste don't work well in this situation, since the Paste process creates a duplicate of the content on the clipboard. To actually move the reference, you need to use the Move Render process.

Solution[edit | edit source]

1. Select the reference(s) you want to move.
2. Copy them (CTRL+C).
3. Find the location you want to move them to.
4a. Move them (CTRL+M).
4b. Move them, and preserve their X/Y/Z coordinates (CTRL+SHIFT+M).
5. Confirm that you want to move the references.

The references you copied should now be in the new location.

If you used CTRL+M you'll need to drag the references into their final positions.

Exceptions[edit | edit source]

Not all item types will work properly with this process. These item types are listed below:

  • Any item in the MovableStatic category.
  • Any MiscItem such as gold, buckets, baskets, etc. If it is moveable by the player, it won't work.
  • Light emission sources such as the invisible bulbs or static wall torches.
  • Any item in the Potion category. This also includes all food items.
  • Any item in the Ingredient category.
  • Some references referenced by scripts. This is not consistent, so you'll need to test these individually.