Difference between revisions of "How to Move References"
imported>Arthmoor (Added exception list for things this process does not work with.) |
imported>Arthmoor (Added info for CTRL+SHIFT+M option.) |
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2. Copy them (CTRL+C).<br> | 2. Copy them (CTRL+C).<br> | ||
3. Find the location you want to move them to.<br> | 3. Find the location you want to move them to.<br> | ||
4a. Move them (CTRL+M).<br> | |||
4b. Move them, and preserve their X/Y/Z coordinates (CTRL+SHIFT+M). <br> | |||
5. Confirm that you want to move the references.<br> | 5. Confirm that you want to move the references.<br> | ||
The references you copied should now be in the new location. | The references you copied should now be in the new location. | ||
If you used CTRL+M you'll need to drag the references into their final positions. | |||
==Exceptions== | ==Exceptions== |
Latest revision as of 16:43, 8 February 2012
Problem[edit | edit source]
Sometimes, you may want to move a specific reference (or set of references) from one location to another. For example, you might have a script or quest that points to a marker, and you want to move that marker to a different cell without breaking anything.
Cut/Paste and Copy/Paste don't work well in this situation, since the Paste process creates a duplicate of the content on the clipboard. To actually move the reference, you need to use the Move Render process.
Solution[edit | edit source]
1. Select the reference(s) you want to move.
2. Copy them (CTRL+C).
3. Find the location you want to move them to.
4a. Move them (CTRL+M).
4b. Move them, and preserve their X/Y/Z coordinates (CTRL+SHIFT+M).
5. Confirm that you want to move the references.
The references you copied should now be in the new location.
If you used CTRL+M you'll need to drag the references into their final positions.
Exceptions[edit | edit source]
Not all item types will work properly with this process. These item types are listed below:
- Any item in the MovableStatic category.
- Any MiscItem such as gold, buckets, baskets, etc. If it is moveable by the player, it won't work.
- Light emission sources such as the invisible bulbs or static wall torches.
- Any item in the Potion category. This also includes all food items.
- Any item in the Ingredient category.
- Some references referenced by scripts. This is not consistent, so you'll need to test these individually.