Difference between revisions of "User:Headbomb"

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imported>MofoMojo
imported>Syneris
(→‎Current Questions: new perk feedback)
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:::Changing the perk entry works. I deleted the data from dwarven and added it to a new perk and only got the 2x bonus when I gave myself the test perk. I don't know how to change the skill trees to display new perks or altered paths. --[[User:Syneris|Syneris]] 02:54, 9 February 2012 (EST)
:::Changing the perk entry works. I deleted the data from dwarven and added it to a new perk and only got the 2x bonus when I gave myself the test perk. I don't know how to change the skill trees to display new perks or altered paths. --[[User:Syneris|Syneris]] 02:54, 9 February 2012 (EST)
:::::Have you tried changing the "Next Perk" value on an existing Perk to point to a new perk and see if it shows up on an existing skill tree? I'm trying to figure out how to create a new Perk Tree altogether like the Dev Jam discussed a Lycanthropy Perk Tree. --[[User:MofoMojo|MofoMojo]]
:::::Have you tried changing the "Next Perk" value on an existing Perk to point to a new perk and see if it shows up on an existing skill tree? I'm trying to figure out how to create a new Perk Tree altogether like the Dev Jam discussed a Lycanthropy Perk Tree. --[[User:MofoMojo|MofoMojo]]
::::::I have a basic tutorial incoming for adding ranks and new perks to existing trees. Next perk is used for multiple ranks. Adjusting existing trees is done through character > actor values. You can't just duplicate or make a new actor value for creating a new tree, it causes your mod to crash the CK (on save). I haven't found anyone who knows the solution to that issue. --[[User:Syneris|Syneris]] 04:23, 10 February 2012 (EST)
* It seems that you cannot sort .esp records by whether they match their master file (i.e. list records you edited at the top). This is an extremely useful feature in SkyEdit. I would appreciate help with this if anyone knows how to do so.
* It seems that you cannot sort .esp records by whether they match their master file (i.e. list records you edited at the top). This is an extremely useful feature in SkyEdit. I would appreciate help with this if anyone knows how to do so.

Revision as of 04:23, 10 February 2012

Welcome to my user page

Who am I?

I am Headbomb.

My mods

I maintain the following mods for Skyrim:

How to Make a Successful Mod

I wrote a little modding guide called How to Make a Successful Mod. I hope you like it. If you have comments and suggestions about this guide, make them on the Nexus, instead of here.

Current Questions

  • It seems that Smithing Perks are not fully editable with the Creation Kit (specifically, which Armor/Weapons keywords the Perks affect). I would appreciate help with this if anyone knows how to do so. SkyEdit let's you edit the Keyword association (but makes a mess of the .esp file) and TESVSnip let's you do it as well, if you are careful about subrecord order.
You can edit which perks are needed for a reaction on the recipe itself. look at Bethesda Tutorial Customizing Weapons & Armor Zengief 22:35, 7 February 2012 (EST)
I want to edit the perks themselves, not the recipes. Headbomb 17:46, 8 February 2012 (EST)
Found with Bluedanieru's help, still need to test changing it works like I think it should. See Talk:Bethesda_Tutorial_Customizing_Weapons_&_Armor Here is an image: http://img638.imageshack.us/img638/5205/temperingperk.png --Syneris 02:04, 9 February 2012 (EST)
Changing the perk entry works. I deleted the data from dwarven and added it to a new perk and only got the 2x bonus when I gave myself the test perk. I don't know how to change the skill trees to display new perks or altered paths. --Syneris 02:54, 9 February 2012 (EST)
Have you tried changing the "Next Perk" value on an existing Perk to point to a new perk and see if it shows up on an existing skill tree? I'm trying to figure out how to create a new Perk Tree altogether like the Dev Jam discussed a Lycanthropy Perk Tree. --MofoMojo
I have a basic tutorial incoming for adding ranks and new perks to existing trees. Next perk is used for multiple ranks. Adjusting existing trees is done through character > actor values. You can't just duplicate or make a new actor value for creating a new tree, it causes your mod to crash the CK (on save). I haven't found anyone who knows the solution to that issue. --Syneris 04:23, 10 February 2012 (EST)
  • It seems that you cannot sort .esp records by whether they match their master file (i.e. list records you edited at the top). This is an extremely useful feature in SkyEdit. I would appreciate help with this if anyone knows how to do so.