Difference between revisions of "Introducing the Skyrim Workshop/fr"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>Plplecuyer
m
imported>Ereksen
m
 
(20 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{PageTitle|Présentation de l'Atelier Skyrim}}
#REDIRECT [[Présentation de l'Atelier Skyrim/fr]]
 
[[Category:New_Users/fr]]
 
==Skyrim devient encore plus imposant.==
Lorsque nous avons créé Skyrim, nous avons décidé de faire le plus grand, le plus passionnant jeu de rôle que nous ayons jamais tenté. Maintenant il est sur ​​le point de le devenir davantage, grâce à notre communauté incroyable de concepteurs de modules.
 
Les concepteurs de modules ont une longue histoire avec Bethesda Game Studios, donnant vie à de nouvelles quêtes, de nouveaux lieux et de nouveaux personnages, ainsi que d'apporter de véritables révisions au jeu par de subtils réglages. Avec le kit de création, l'outil que nous avons utilisé pour créer Skyrim, il n'y a pratiquement pas de limite à ce qui peut être accompli - et nous mettons ce pouvoir dans vos mains.
 
Exceptionel, l'accès à l'atelier de Skyrim et au kit de création est gratuit pour toute personne ayant un compte Steam et une copie de Skyrim.
 
Avec l'atelier de Skyrim, trouver et installer vos modules préférés est plus facile que jamais. Les concepteurs pourront également profiter d'un processus simplifié pour envoyer directement les modules à Steam.
 
===Finding and Installing Mods===
Ready to begin a whole new adventure?  Finding mods for Skyrim is as simple as visiting the [http://steamcommunity.com/workshop/browse?appid=72850 Skyrim Workshop in the Steam Community].  Here you’re able to browse the most popular, newest or highest-rated mods of all time, as well as searching for specific content via tags such as “Armor”, “Quests”, “Dungeons”, and more.
 
Once you’ve found a mod you’d like to play, click the “Subscribe” button.  Be sure to check the mod description for any special instructions, such as which NPC starts a quest, or how to acquire new items.  The next time you play Skyrim, the launcher will automatically install the latest version of any subscribed mods and configure Skyrim to run them.  Steam also allows you to [http://steamcommunity.com/my/mysubscriptions manage all your mod subscriptions in one place].
 
Be sure to come back to the Workshop after playing and leave a rating and any comments you have on the mod’s page.
 
===Creating and Uploading your Mod===
By uploading your mod to the Skyrim Workshop on Steam, you’ll be able to reach a whole new audience of players, seamlessly deploy updates, and get direct community feedback on your work.
 
The difficult part, of course, is creating your mod.  To get started modding, install the Creation Kit – free through Steam to all Skyrim owners – from the Tools section of your Steam Library.  The Creation Kit is a powerful and sometimes daunting tool, but this wiki is a resource for modders of all skill levels, even the [[:Category:Tutorials/fr|total beginner]].
 
When you’re ready to share your work with the world, simply choose “''Upload plugin and archive to Steam''” from the File menu within the Creation Kit.  Here you’ll be prompted to choose a name for your mod, as well as any description, content tags and thumbnails.  The Creation Kit will notify you once the mod has successfully been uploaded to Steam.  Need more detailed information?  Check out our [[Uploading_To_Steam_Workshop/fr|Steam Workshop guide for mod authors]].
 
To view your new mod page, simply visit your [http://steamcommunity.com/my/ Steam profile page], and click “View Workshop Files”, or click [http://steamcommunity.com/my/mysharedfiles this link to view all of your shared files] in one place.  To distribute a new version of your mod, re-upload from the Creation Kit.  Any subscribed users will automatically get the latest version when they launch Skyrim.
 
==Disclaimer==
We won’t host offensive, copyrighted or trademarked material on the Skyrim Workshop.  Mods with this kind of content will be banned, so please don’t bother uploading them.
 
==Long Live Skyrim==
Bethesda is committed to supporting Skyrim for years to come, and this includes supporting our already-thriving mod community.  It’s our hope that Workshop provides the perfect meeting place for mod-makers and players – even those who have never tried a mod before.  What the Skyrim Workshop becomes is ultimately up to you, however – and we can’t wait to watch the adventure unfold.
 
{{Languages/fr|Introducing the Skyrim Workshop}}

Latest revision as of 00:44, 24 October 2012