Difference between revisions of "IsDisabled - ObjectReference"
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imported>Rhavlovick m (1 revision: Clobber re-import by Henning) |
imported>JustinOther m (Noted '!IsDisabled()' is slightly faster thanIsEnabled /Linked IsEnabled) |
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endIf | endIf | ||
</source> | </source> | ||
== Notes == | |||
*'!IsDisabled()' is ''slightly'' faster is faster than [[IsEnabled - ObjectReference|IsEnabled]]. | |||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] | ||
*[[IsEnabled - ObjectReference]] | |||
*[[Disable - ObjectReference]] | *[[Disable - ObjectReference]] | ||
*[[Enable - ObjectReference]] | *[[Enable - ObjectReference]] |
Revision as of 09:31, 7 October 2012
Member of: ObjectReference Script
Checks to see if this object is currently disabled.
Syntax
bool Function IsDisabled() native
Parameters
None.
Return Value
If this object is currently disabled.
Examples
; Is the shield disabled?
if (ShieldProperty.IsDisabled())
Debug.Trace("The shield is down!")
endIf
Notes
- '!IsDisabled()' is slightly faster is faster than IsEnabled.