Difference between revisions of "IsEquipped - Actor"
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imported>Terra Nova2 m (→Notes: function doesn't check the left hand when dual wielding,) |
imported>Chesko |
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== Parameters == | == Parameters == | ||
*akItem: The item to check for. | *akItem: The item to check for. If a FormList, checks if any form in the list is equipped. | ||
== Return Value == | == Return Value == |
Latest revision as of 20:31, 5 November 2016
Member of: Actor Script
Does the actor have the specified item equipped?
Syntax[edit | edit source]
bool Function IsEquipped(Form akItem) native
Parameters[edit | edit source]
- akItem: The item to check for. If a FormList, checks if any form in the list is equipped.
Return Value[edit | edit source]
If the actor has the item equipped or not.
Examples[edit | edit source]
; Does the player have the uber sword equipped?
if (Game.GetPlayer().IsEquipped(UberSwordProperty))
Debug.Trace("The player has the uber sword equipped")
endIf
Notes[edit | edit source]
- Specifying a light that can be carried (e.g., torches) as akItem will always return false no matter if the light is equipped or not. To determine if the actor has a light equipped, use GetEquippedItemType(). Light forms will send OnObjectEquipped() events, however.
- This function doesn't check the left hand when a character is dual wielding. See Talk:IsEquipped - Actor for an alternative.