Difference between revisions of "IsHostileToActor- Actor"
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imported>Rhavlovick m (1 revision: Clobber re-import by Henning) |
imported>Seorin |
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== Notes == | |||
*If given a NONE value, this function will crash the game. | |||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] |
Revision as of 21:05, 10 November 2012
Member of: Actor Script
Check if this actor is hostile to another actor
Syntax
bool Function IsHostileToActor(Actor akActor) native
Parameters
- akActor: The actor to check if we're hostile to
Return Value
True if we're hostile to the actor, false if we're not
Examples
; Is the dragon hostile to the guard?
if Dragon.IsHostileToActor(Guard)
Debug.Trace("Dragon is hostile to the guard")
endIf
Notes
- If given a NONE value, this function will crash the game.