Difference between revisions of "IsHostileToActor- Actor"
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imported>Rasikko |
imported>Rasikko m (→Examples) |
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<source lang="papyrus"> | <source lang="papyrus"> | ||
Function isActorHostile(Actor akCallingActor, Actor akActorRef) | Function isActorHostile(Actor akCallingActor, Actor akActorRef) | ||
if | if akActorRef == none | ||
return | return | ||
else | else |
Latest revision as of 09:29, 2 February 2018
Member of: Actor Script
Check if this actor is hostile to another actor
Syntax[edit | edit source]
bool Function IsHostileToActor(Actor akActor) native
Parameters[edit | edit source]
- akActor: The actor to check if we're hostile to
Return Value[edit | edit source]
True if we're hostile to the actor, false if we're not
Examples[edit | edit source]
; Is the dragon hostile to the guard?
if Dragon.IsHostileToActor(Guard)
Debug.Trace("Dragon is hostile to the guard")
endIf
To avoid the crash issue..
Function isActorHostile(Actor akCallingActor, Actor akActorRef)
if akActorRef == none
return
else
if akCallingActor.isHostileToActor(akActorRef)
; code here
endif
endif
return
EndFunction
Notes[edit | edit source]
- If given a NONE value, this function will crash the game.