Difference between revisions of "IsHostileToActor- Actor"
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imported>Seorin |
imported>Rasikko m (→Examples) |
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(One intermediate revision by the same user not shown) | |||
Line 22: | Line 22: | ||
Debug.Trace("Dragon is hostile to the guard") | Debug.Trace("Dragon is hostile to the guard") | ||
endIf | endIf | ||
</source> | |||
To avoid the crash issue.. | |||
<source lang="papyrus"> | |||
Function isActorHostile(Actor akCallingActor, Actor akActorRef) | |||
if akActorRef == none | |||
return | |||
else | |||
if akCallingActor.isHostileToActor(akActorRef) | |||
; code here | |||
endif | |||
endif | |||
return | |||
EndFunction | |||
</source> | </source> | ||
Latest revision as of 09:29, 2 February 2018
Member of: Actor Script
Check if this actor is hostile to another actor
Syntax[edit | edit source]
bool Function IsHostileToActor(Actor akActor) native
Parameters[edit | edit source]
- akActor: The actor to check if we're hostile to
Return Value[edit | edit source]
True if we're hostile to the actor, false if we're not
Examples[edit | edit source]
; Is the dragon hostile to the guard?
if Dragon.IsHostileToActor(Guard)
Debug.Trace("Dragon is hostile to the guard")
endIf
To avoid the crash issue..
Function isActorHostile(Actor akCallingActor, Actor akActorRef)
if akActorRef == none
return
else
if akCallingActor.isHostileToActor(akActorRef)
; code here
endif
endif
return
EndFunction
Notes[edit | edit source]
- If given a NONE value, this function will crash the game.