Difference between revisions of "IsInDialogueWithPlayer - ObjectReference"

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imported>Rhavlovick
m (1 revision: Clobber re-import by Henning)
 
imported>Catwheezle
(Added "see also" section items.)
 
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== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]
*[[IsGreetingPlayer]]
*[[IsTalking]]
*[[IsTalkingActivatorActor]]

Latest revision as of 19:58, 14 February 2012

Member of: ObjectReference Script

Is this actor or talking activator currently talking to the player?

Syntax[edit | edit source]

bool Function IsInDialogueWithPlayer() native

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

Whether this actor or talking activator is currently talking to the player or not. If not an actor or talking activator, will always return false.

Examples[edit | edit source]

; Is chatterbox talking to the player?
ObjectReference Chatterbox = Alias_Chatterbox.GetReference()
bool chatterboxIsTalking = Chatterbox.IsInDialogueWithPlayer()

See Also[edit | edit source]