Difference between revisions of "IsInDialogueWithPlayer - ObjectReference"
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imported>Rhavlovick m (1 revision: Clobber re-import by Henning) |
imported>Catwheezle (Added "see also" section items.) |
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== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] | ||
*[[IsGreetingPlayer]] | |||
*[[IsTalking]] | |||
*[[IsTalkingActivatorActor]] |
Latest revision as of 19:58, 14 February 2012
Member of: ObjectReference Script
Is this actor or talking activator currently talking to the player?
Syntax[edit | edit source]
bool Function IsInDialogueWithPlayer() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
Whether this actor or talking activator is currently talking to the player or not. If not an actor or talking activator, will always return false.
Examples[edit | edit source]
; Is chatterbox talking to the player?
ObjectReference Chatterbox = Alias_Chatterbox.GetReference()
bool chatterboxIsTalking = Chatterbox.IsInDialogueWithPlayer()