Difference between revisions of "IsTalking"

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imported>Catwheezle
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'''Syntax:'''
== Syntax ==
  <ActorRef>.IsTalking
  <ActorRef>.IsTalking


Returns 1 if the actor is currently talking.
== Return Value ==
1 if the actor is currently talking.


'''NOTE:''' This appears to work only for dialogue, not for scenes.
== Notes ==
*This appears to work only for dialogue, not for scenes. For these, [[IsScenePlaying]] and [[IsInScene]] may be more useful.


== See Also ==
*[[IsGreetingPlayer]]
*[[IsTalkingActivatorActor]]
[[Category:Console Commands]]
[[Category:Console Commands]]
[[Category:Console Commands]]
[[Category:Console Commands]]


[[Category:Condition Functions]]
[[Category:Condition Functions]]

Revision as of 19:53, 14 February 2012

Syntax

<ActorRef>.IsTalking

Return Value

1 if the actor is currently talking.

Notes

  • This appears to work only for dialogue, not for scenes. For these, IsScenePlaying and IsInScene may be more useful.

See Also