Difference between revisions of "KeepOffsetFromActor - Actor"

422 bytes added ,  07:45, 27 February 2020
Moved example from bethsoft forum as they are closing down soon
imported>Terra Nova2
imported>Haravikk
(Moved example from bethsoft forum as they are closing down soon)
 
(One intermediate revision by one other user not shown)
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*afOffsetAngleZ: the offset angle from the target actor, Z (degrees - most commonly used)
*afOffsetAngleZ: the offset angle from the target actor, Z (degrees - most commonly used)
**'''Default:''' 0.0
**'''Default:''' 0.0
*afCatchUpRadius: the radius at which the actor would run to catch up (anyone in a radius of 20 will run to catchup)
*afCatchUpRadius: the radius at which the actor would run to catch up (anyone outside a radius of 20 will run to catchup)
**'''Default:''' 20.0
**'''Default:''' 20.0
*afFollowRadius: the radius at which the actor won't move (anyone in a radius of 5 will not move)
*afFollowRadius: the radius at which the actor won't move (anyone within a radius of 5 will not move)
**'''Default:''' 5.0
**'''Default:''' 5.0


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; Have the stalker keep close to the player with a larger follow radius
; Have the stalker keep close to the player with a larger follow radius
Stalker.KeepOffsetFromActor(Game.GetPlayer(), 0.0, 0.0, 20.0, afFollowRadius = 10.0)
Stalker.KeepOffsetFromActor(Game.GetPlayer(), 0.0, 0.0, 20.0, afFollowRadius = 10.0)
</source>
<br>
<source lang="papyrus">
; Cause Runner to run forwards (lower offset magnitude will reduce speed)
Runner.KeepOffsetFromActor(Runner, 0.0, 0.0, -100.0, afFollowRadius = 0.0)
</source>
</source>


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*The default values will cause the follower to continually run into the target, use larger values instead.  
*The default values will cause the follower to continually run into the target, use larger values instead.  
*This is nifty if you want an NPC to walk next to another.
*This is nifty if you want an NPC to walk next to another.
*This function can be used as a way to force actors to walk in a direction, similar to Obscript's PlayGroup function. See [http://forums.bethsoft.com/topic/1585680-tutorial-make-an-npc-walk-forward-without-heavy-math/ Here.]


== See Also ==
== See Also ==
*[[Actor Script]]
*[[Actor Script]]
*[[ClearKeepOffsetFromActor - Actor]]
*[[ClearKeepOffsetFromActor - Actor]]
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