Difference between revisions of "ModArmorRating - Armor"
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imported>Fg109 (Created page for ModArmorRating) |
imported>Fg109 m (→See Also) |
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'''SKSE Member of:''' [[Armor Script]] | '''SKSE Member of:''' [[Armor Script]] | ||
Modifies the armor rating for this armor by the specified amount | Modifies the armor rating for this armor by the specified amount. (This function requires SKSE) | ||
== Syntax == | == Syntax == | ||
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*[[GetArmorRating - Armor]] | *[[GetArmorRating - Armor]] | ||
*[[SetArmorRating - Armor]] | *[[SetArmorRating - Armor]] | ||
Latest revision as of 11:54, 10 May 2012
SKSE Member of: Armor Script
Modifies the armor rating for this armor by the specified amount. (This function requires SKSE)
Syntax[edit | edit source]
Function ModArmorRating(int modBy) native
Function ModAR(int modBy)
Parameters[edit | edit source]
- modBy: The value to add to the armor's current armor rating. If the resulting value is negative, leads to semi-random and large values for armor rating.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Increase the armor rating of the ArmorIronCuirass by 10
(Game.GetForm(0x00012E49) as Armor).ModArmorRating(10)
; Decrease the armor rating of Bob's shield by 100
Bob.GetEquippedShield().ModAR(-100)