Difference between revisions of "Object Window"
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→Help! I accidently deleted an object from my database!
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Accidently deleting an object from the database and then saving your .esp file before you realize what happened can be a tricky problem to fix. One solution is to load your .esp file but do not set it as active. Then duplicate all your cells and objects. Finally, save your work and you will be prompted to create a new .esp file. You should end up with a .esp file that has all the work you duplicated but does not contain any deletions. | Accidently deleting an object from the database and then saving your .esp file before you realize what happened can be a tricky problem to fix. One solution is to load your .esp file but do not set it as active. Then duplicate all your cells and objects. Finally, save your work and you will be prompted to create a new .esp file. You should end up with a .esp file that has all the work you duplicated but does not contain any deletions. | ||
Another technique which is more efficient then duplicating everything | Another technique, which in most cases is more efficient then duplicating everything, relies upon the fact that « ''if you know what you have modified, then you know what should not be modified'' » (do the following in sequence): | ||
:<LI>On the Data window that appears when clicking the open button, select the ESM files dependencies (usually Skyrim.esm and Update.esm), and then your mod set as "Active", but do not click on the "Ok" button yet. | :<LI>On the Data window that appears when clicking the open button, select the ESM files dependencies (usually Skyrim.esm and Update.esm), and then your mod set as "Active", but do not click on the "Ok" button yet. | ||
:<LI>Click on the "Details..." button, a "File Details" window will pop-up : this lists all the modifications of your mod. | :<LI>Click on the "Details..." button, a "File Details" window will pop-up : this lists all the modifications of your mod. |