Difference between revisions of "OnBeginState"

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imported>Cipscis
(This event ''will'' be called when the object is sent into an undefined state, such as "")
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'''Member of:''' Any and all scripts.
'''Member of:''' Any and all scripts.


Event called when the state the event is in has just been switched to. Note that this block will NOT be called for an auto state when the object is initialized.
Event called when the state the event is in has just been switched to. Note that this event will ''not'' be called for an auto state when the object is initialized.
 
This event ''will'' be called if the object it sent to a state that is not defined, including states that cannot be defined such as those with invalid names (e.g. "State #3" or "").


== Syntax ==
== Syntax ==

Revision as of 01:03, 25 August 2012

Member of: Any and all scripts.

Event called when the state the event is in has just been switched to. Note that this event will not be called for an auto state when the object is initialized.

This event will be called if the object it sent to a state that is not defined, including states that cannot be defined such as those with invalid names (e.g. "State #3" or "").

Syntax

Event OnBeginState()

Parameters

None

Example

State Running
  Event OnBeginState()
    Debug.Trace("Entered the running state!")
  EndEvent
EndState

See Also

OnEndState