Difference between revisions of "OnCellDetach - ObjectReference"
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imported>DayDreamer (→Notes: warning added) |
imported>Rasikko m (→Notes) |
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(For notes on the meaning of attachment, see the [[Talk:OnCellAttach_-_ObjectReference|talk]] page). | (For notes on the meaning of attachment, see the [[Talk:OnCellAttach_-_ObjectReference|talk]] page). | ||
* If the reference is moved from its current cell to another, an object also leaving this reference's current cell will still trigger this event, while the reference being moved will trigger [[OnAttachedToCell - ObjectReference]]. In other words, these two events can fire at the same time. | |||
== See Also == | == See Also == |
Revision as of 08:39, 17 October 2021
Member of: ObjectReference Script
Event called when this reference's parent cell is detached.
Syntax
Event OnCellDetach()
Parameters
None.
Examples
Event OnCellDetach()
Debug.Trace("Our parent cell has detached")
endEvent
Notes
This event is not reliably called between multiple intervening OnCellAttach - ObjectReference. This event may be called crossing cell boundaries even though very close to the player: as a follower, or as a cart driver.
(For notes on the meaning of attachment, see the talk page).
- If the reference is moved from its current cell to another, an object also leaving this reference's current cell will still trigger this event, while the reference being moved will trigger OnAttachedToCell - ObjectReference. In other words, these two events can fire at the same time.