Difference between revisions of "OnItemRemoved - ObjectReference"
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imported>Sagitarius22 |
imported>Sollar |
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*[[RemoveAllInventoryEventFilters - ObjectReference]] | *[[RemoveAllInventoryEventFilters - ObjectReference]] | ||
*[[RemoveInventoryEventFilter - ObjectReference]] | *[[RemoveInventoryEventFilter - ObjectReference]] | ||
*[[OnContainerChanged - ObjectReference]] |
Revision as of 00:32, 5 August 2012
Member of: ObjectReference Script
Event received when an item is removed from this object's container.
Syntax
Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer)
Parameters
- akBaseItem: The base object for the item that was removed from this container.
- aiItemCount: The number of items removed from this container.
- akItemReference: The specific reference removed from the container, if any. Will be None if a non-persistant object is removed.
- akDestContainer: The container that the object(s) went to. If None, then the object was dropped into the world.
Examples
Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer)
if !akDestContainer
Debug.Trace("I dropped " + aiItemCount + "x " + akBaseItem + " into the world")
elseif akDestContainer == Game.GetPlayer()
Debug.Trace("I gave the player " + aiItemCount + "x " + akBaseItem)
else
Debug.Trace("I gave " + aiItemCount + "x " + akBaseItem + " to another container")
endIf
endEvent
Notes
- If you only care about certain kinds of objects, you should also use AddInventoryEventFilter to filter out any events for things you aren't interested in.