Difference between revisions of "OnObjectEquipped - Actor"
Jump to navigation
Jump to search
imported>Chesko (Note about event order precedence.) |
imported>Jonwd7 m (Typo) |
||
Line 13: | Line 13: | ||
== Parameters == | == Parameters == | ||
*akBaseObject: The base object the actor just equipped. | *akBaseObject: The base object the actor just equipped. | ||
*akReference: The reference that the actor just equipped - if the reference is | *akReference: The reference that the actor just equipped - if the reference is persistent. Otherwise, None. | ||
== Examples == | == Examples == |
Revision as of 02:21, 3 September 2012
Member of: Actor Script
Event called when the actor equips an object.
Syntax
Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)
Parameters
- akBaseObject: The base object the actor just equipped.
- akReference: The reference that the actor just equipped - if the reference is persistent. Otherwise, None.
Examples
Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)
if akBaseObject as Weapon
Debug.Trace("This actor just equipped a weapon!")
endIf
endEvent
Notes
- An OnObjectUnequipped() event will always get sent before OnObjectEquipped() when equipping an item to an occupied equipment slot.