Difference between revisions of "OnObjectEquipped - Actor"
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imported>IsharaMeradin (→Examples: modify source lang tag value to remove "error" boxes) |
imported>Scrivener07 (Undo revision 41197 by IsharaMeradin (talk)) |
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== Examples == | == Examples == | ||
<source lang=" | <source lang="papyrus"> | ||
Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference) | Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference) | ||
if akBaseObject as Weapon | if akBaseObject as Weapon |
Revision as of 00:11, 17 September 2013
Member of: Actor Script
Event called when the actor equips an object.
Syntax
Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)
Parameters
- akBaseObject: The base object the actor just equipped.
- akReference: The reference that the actor just equipped - if the reference is persistent. Otherwise, None.
Examples
Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)
if akBaseObject as Weapon
Debug.Trace("This actor just equipped a weapon!")
endIf
endEvent
Notes
- An OnObjectUnequipped() event will always get sent before OnObjectEquipped() when equipping an item to an occupied equipment slot.