Difference between revisions of "OnReset - ObjectReference"
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imported>Cipscis (Updated PlaceAtMe link to point to Papyrus version) |
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* Any event registrations that have been done before the object was reset (and before OnInit would have been called) will have been cleared. | * Any event registrations that have been done before the object was reset (and before OnInit would have been called) will have been cleared. | ||
* This event does not block other events, functions, or properties from running (unlike OnInit). | * This event does not block other events, functions, or properties from running (unlike OnInit). | ||
* Created refs never reset (i.e. refs placed via [[PlaceAtMe]]) | * Created refs never reset (i.e. refs placed via [[PlaceAtMe_-_ObjectReference|PlaceAtMe]]) | ||
== See Also == | == See Also == |
Revision as of 16:02, 13 February 2012
Member of: ObjectReference Script, Alias Script, and Quest Script
Event called when the object is reset.
Syntax
Event OnReset()
Parameters
None.
Examples
Event OnReset()
Debug.Trace("This object was reset")
endEvent
Notes
- Your script's data has already been reset by the time you receive this event (and your OnInit has been run), so if you need to retain any information between Resets, you need to store the information somewhere else.
- Quests and their aliases receive this event when the quest is started up.
- Any event registrations that have been done before the object was reset (and before OnInit would have been called) will have been cleared.
- This event does not block other events, functions, or properties from running (unlike OnInit).
- Created refs never reset (i.e. refs placed via PlaceAtMe)