Difference between revisions of "OnStoryDialogue - Quest"
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imported>Henning m |
imported>Kiriwar m (OnStoryDialogue doesn't work for player, only NPC.) |
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endEvent | endEvent | ||
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== Note == | |||
This SM event does not fire when the player engages in dialogue with another actor; it is only between two NPCs. | |||
== See Also == | == See Also == | ||
*[[Quest Script]] | *[[Quest Script]] |
Revision as of 20:14, 28 June 2013
Member of: Quest Script
Event called when this quest is started via a dialogue story manager event.
Syntax
Event OnStoryDialogue(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)
Parameters
- akLocation: The Location where the dialogue happened.
- akActor1: The first ObjectReference in the dialogue.
- akActor2: The second ObjectReference in the dialogue.
Examples
Event OnStoryDialogue(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)
Debug.Trace(akActor1 + " is in dialogue with " + akActor2)
endEvent
Note
This SM event does not fire when the player engages in dialogue with another actor; it is only between two NPCs.