Difference between revisions of "OnStoryDialogue - Quest"
Jump to navigation
Jump to search
imported>Svarr m (Added link to corresponding SM Event) |
imported>Svarr m (→See Also: added link to Actor Dialogue Event section of Category:Scenes) |
||
(One intermediate revision by the same user not shown) | |||
Line 25: | Line 25: | ||
== Note == | == Note == | ||
This | *This event is called when actors (assuming the "Random Conversations" flag on their currently running package is set) find a valid conversation target. | ||
== See Also == | == See Also == | ||
*[[Quest Script]] | *[[Quest Script]] | ||
*[[Scenes#Actor_Dialogue_Event|Using Actor Dialogue Event with scenes]] |
Latest revision as of 17:05, 29 June 2016
Member of: Quest Script
Event called when this quest is started via a dialogue story manager event.
Syntax[edit | edit source]
Event OnStoryDialogue(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)
Parameters[edit | edit source]
- akLocation: The Location where the dialogue happened.
- akActor1: The first ObjectReference in the dialogue.
- akActor2: The second ObjectReference in the dialogue.
Examples[edit | edit source]
Event OnStoryDialogue(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)
Debug.Trace(akActor1 + " is in dialogue with " + akActor2)
endEvent
Note[edit | edit source]
- This event is called when actors (assuming the "Random Conversations" flag on their currently running package is set) find a valid conversation target.