Difference between revisions of "OnStoryDialogue - Quest"

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m (Added link to corresponding SM Event)
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m (→‎See Also: added link to Actor Dialogue Event section of Category:Scenes)
 
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== Note ==
== Note ==
This SM event does not fire when the player engages in dialogue with another actor; it is only between two NPCs.
*This event is called when actors (assuming the "Random Conversations" flag on their currently running package is set) find a valid conversation target.


== See Also ==
== See Also ==
*[[Quest Script]]
*[[Quest Script]]
*[[Scenes#Actor_Dialogue_Event|Using Actor Dialogue Event with scenes]]

Latest revision as of 17:05, 29 June 2016

Member of: Quest Script

Event called when this quest is started via a dialogue story manager event.

Syntax[edit | edit source]

Event OnStoryDialogue(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)

Parameters[edit | edit source]

Examples[edit | edit source]

Event OnStoryDialogue(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)
  Debug.Trace(akActor1 + " is in dialogue with " + akActor2)
endEvent

Note[edit | edit source]

  • This event is called when actors (assuming the "Random Conversations" flag on their currently running package is set) find a valid conversation target.

See Also[edit | edit source]