Difference between revisions of "OnTriggerLeave - ObjectReference"
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imported>Terra Nova2 (→Notes) |
imported>Terra Nova2 m (→Notes: typos) |
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Line 27: | Line 27: | ||
Int InTrigger = 0 | Int InTrigger = 0 | ||
Event OnTriggerEnter(ObjectReference | Event OnTriggerEnter(ObjectReference akTriggerRef) | ||
if (InTrigger == 0) | if (InTrigger == 0) | ||
if | if akTriggerRef == Game.GetPlayer() | ||
InTrigger += 1 | InTrigger += 1 | ||
debug.notification("Entered Trigger") | debug.notification("Entered Trigger") |
Latest revision as of 17:25, 2 December 2014
Member of: ObjectReference Script (Papyrus)
Event called when the object reference is a trigger volume and has been left.
Syntax[edit | edit source]
Event OnTriggerLeave(ObjectReference akActionRef)
Parameters[edit | edit source]
- akActionRef: The ObjectReference that left the volume.
Examples[edit | edit source]
Event OnTriggerLeave(ObjectReference akActionRef)
Debug.Trace(akActionRef + " just left us!")
EndEvent
Notes[edit | edit source]
- This event can be received out of order with OnTriggerEnter, so it's ideal to keep a count instead of a simple true/false value for when things are inside the trigger.
Int InTrigger = 0
Event OnTriggerEnter(ObjectReference akTriggerRef)
if (InTrigger == 0)
if akTriggerRef == Game.GetPlayer()
InTrigger += 1
debug.notification("Entered Trigger")
endif
endif
EndEvent
Event OnTriggerLeave(ObjectReference akTriggerRef)
if (InTrigger > 0)
if akTriggerRef == Game.GetPlayer()
InTrigger -= 1
debug.notification("Leaving Trigger")
endif
endif
EndEvent