Difference between revisions of "OpenUserLog - Debug"
Jump to navigation
Jump to search
imported>Rhavlovick m (1 revision: Clobber re-import by Henning) |
imported>Qazaaq (game folder is in my documents/my games) |
||
Line 3: | Line 3: | ||
'''Member of:''' [[Debug Script]] | '''Member of:''' [[Debug Script]] | ||
Opens a new user log on disk. This will also cycle the older logs (so log 0 becomes 1, 1 becomes 2, etc). The log files are stored in " | Opens a new user log on disk. This will also cycle the older logs (so log 0 becomes 1, 1 becomes 2, etc). The log files are stored in "My Documents/My Games/Skyrim/Logs/Script/User". If the log is already open, the function will return false (but not print an error to the main script log). Note that you do not have to close the log yourself unless you want to, it will close automatically when the game ends, the player goes back to the main menu, or a save is loaded. | ||
== Syntax == | == Syntax == |
Revision as of 16:14, 22 January 2012
Member of: Debug Script
Opens a new user log on disk. This will also cycle the older logs (so log 0 becomes 1, 1 becomes 2, etc). The log files are stored in "My Documents/My Games/Skyrim/Logs/Script/User". If the log is already open, the function will return false (but not print an error to the main script log). Note that you do not have to close the log yourself unless you want to, it will close automatically when the game ends, the player goes back to the main menu, or a save is loaded.
Syntax
bool Function OpenUserLog(string asLogName) native global
Parameters
- asLogName: The name of the log to open, case-insensitive. User log names may use any combination of letters, numbers, spaces, and underscores ("_").
Return Value
True if the log was successfully opened. False if the name was invalid, or the log was already open.
Examples
; Opens a new user log name "myUserLog"
Debug.OpenUserLog("myUserLog")