Difference between revisions of "Operator Reference"
imported>IsharaMeradin (Changed all source lang tags from papyrus to text because papyrus is unsupported and results in displaying error boxes which throw off information flow.) |
imported>Scrivener07 (Undo revision 41198 by IsharaMeradin (talk)) |
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Examples: | Examples: | ||
<source lang=" | <source lang="papyrus"> | ||
; i will get the value of 9 | ; i will get the value of 9 | ||
i = (1 + 2) * 3 | i = (1 + 2) * 3 | ||
</source> | </source> | ||
<br> | <br> | ||
<source lang=" | <source lang="papyrus"> | ||
; call the function MyFunction with a parameter of 10 | ; call the function MyFunction with a parameter of 10 | ||
MyFunction(10) | MyFunction(10) | ||
Line 27: | Line 27: | ||
Examples: | Examples: | ||
<source lang=" | <source lang="papyrus"> | ||
; i whatever is in element 0 of the array | ; i whatever is in element 0 of the array | ||
i = myArray[0] | i = myArray[0] | ||
</source> | </source> | ||
<br> | <br> | ||
<source lang=" | <source lang="papyrus"> | ||
; define an array of size 10 | ; define an array of size 10 | ||
int[] myArray = new int[10] | int[] myArray = new int[10] | ||
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Examples: | Examples: | ||
<source lang=" | <source lang="papyrus"> | ||
; call the function MyFunction with a parameter of 10 and 20 | ; call the function MyFunction with a parameter of 10 and 20 | ||
MyFunction(10, 20) | MyFunction(10, 20) | ||
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Examples: | Examples: | ||
<source lang=" | <source lang="papyrus"> | ||
; i will get the value of 7 | ; i will get the value of 7 | ||
i = 1 + 2 * 3 | i = 1 + 2 * 3 | ||
</source> | </source> | ||
<br> | <br> | ||
<source lang=" | <source lang="papyrus"> | ||
; i will get the value of 1 | ; i will get the value of 1 | ||
i = 9 % 4 | i = 9 % 4 | ||
</source> | </source> | ||
<br> | <br> | ||
<source lang=" | <source lang="papyrus"> | ||
; i will get the string "Hello World" | ; i will get the string "Hello World" | ||
i = "Hello " + "World" | i = "Hello " + "World" | ||
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<br> | <br> | ||
The next example ''will not compile'' as perhaps expected because the minus sign is also used for negation | The next example ''will not compile'' as perhaps expected because the minus sign is also used for negation | ||
<source lang=" | <source lang="papyrus"> | ||
int x | int x | ||
int y | int y | ||
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Examples: | Examples: | ||
<source lang=" | <source lang="papyrus"> | ||
; Call the function on the variable | ; Call the function on the variable | ||
myVariable.MyFunction() | myVariable.MyFunction() | ||
</source> | </source> | ||
<br> | <br> | ||
<source lang=" | <source lang="papyrus"> | ||
; Set the property to 10 | ; Set the property to 10 | ||
myVariable.MyProperty = 10 | myVariable.MyProperty = 10 | ||
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Examples: | Examples: | ||
<source lang=" | <source lang="papyrus"> | ||
; A basic hello world string | ; A basic hello world string | ||
hello = "Hello World!" | hello = "Hello World!" | ||
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Examples: | Examples: | ||
<source lang=" | <source lang="papyrus"> | ||
; i gets true if both a and b are true | ; i gets true if both a and b are true | ||
i = a && b | i = a && b | ||
</source> | </source> | ||
<br> | <br> | ||
<source lang=" | <source lang="papyrus"> | ||
; i gets true if a is false | ; i gets true if a is false | ||
i = !a | i = !a | ||
</source> | </source> | ||
<br> | <br> | ||
<source lang=" | <source lang="papyrus"> | ||
; short-circuit can make sure a reference exists before doing something with it | ; short-circuit can make sure a reference exists before doing something with it | ||
if ref && ref.HasKeyword(VendorItemClutter) | if ref && ref.HasKeyword(VendorItemClutter) | ||
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Examples: | Examples: | ||
<source lang=" | <source lang="papyrus"> | ||
; i will get true if a is greater then b | ; i will get true if a is greater then b | ||
i = a > b | i = a > b | ||
</source> | </source> | ||
<br> | <br> | ||
<source lang=" | <source lang="papyrus"> | ||
; i will get true if a is equal to b | ; i will get true if a is equal to b | ||
i = a == b | i = a == b | ||
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Examples: | Examples: | ||
<source lang=" | <source lang="papyrus"> | ||
; assign 10 to i | ; assign 10 to i | ||
i = 10 | i = 10 | ||
</source> | </source> | ||
<br> | <br> | ||
<source lang=" | <source lang="papyrus"> | ||
; add 1 to the current value of i, and assign it to i | ; add 1 to the current value of i, and assign it to i | ||
i += 1 | i += 1 | ||
Line 161: | Line 161: | ||
Only the = operator can be used with an [[Arrays_(Papyrus)|array]]: | Only the = operator can be used with an [[Arrays_(Papyrus)|array]]: | ||
<source lang=" | <source lang="papyrus"> | ||
; Will not compile, as the compiler doesn't know how to handle it. | ; Will not compile, as the compiler doesn't know how to handle it. | ||
myArray[3] += 5 | myArray[3] += 5 | ||
Line 171: | Line 171: | ||
Examples: | Examples: | ||
<source lang=" | <source lang="papyrus"> | ||
; cast a to a float and assign it to i | ; cast a to a float and assign it to i | ||
i = a as float | i = a as float |
Revision as of 00:10, 17 September 2013
The following are valid operators in the Papyrus language:
() [] , = + - * / % . "" ! == != > < >= <= || && += -= *= /= %= as
Parenthesis
()
Parenthesis, when surrounding an expression, will cause that expression to be evaluated before any operators outside of the parenthesis. When following a function name, they denote the parameter list for the function.
Examples:
; i will get the value of 9
i = (1 + 2) * 3
; call the function MyFunction with a parameter of 10
MyFunction(10)
Square Brackets
[]
Square brackets are used for arrays. Either for accessing a specific array element, denoting the size of an array for a new one, or for denoting that a type is an array type.
Examples:
; i whatever is in element 0 of the array
i = myArray[0]
; define an array of size 10
int[] myArray = new int[10]
Comma
,
The comma operator separates parameters in a function definition, or a function call.
Examples:
; call the function MyFunction with a parameter of 10 and 20
MyFunction(10, 20)
Math Operators
+ - * / %
Math operators perform some sort of operation on the two expressions it sits between. Papyrus supports assignment, addition, subtraction, multiplication, division, and integer modulus. The minus sign is also used for negation (also known as unary minus). The addition operator can also be used to concatenate ('paste together') strings. If you try to divide by zero or find the remainder of a divide by zero through modulus the result is undefined and the game will spit an error to the log.
Examples:
; i will get the value of 7
i = 1 + 2 * 3
; i will get the value of 1
i = 9 % 4
; i will get the string "Hello World"
i = "Hello " + "World"
The next example will not compile as perhaps expected because the minus sign is also used for negation
int x
int y
x = 22
y = x-1 ; compiler: no viable alternative at input 'x'
Dot
.
The dot operator goes after a variable name to let you call functions on it, or to access properties.
Examples:
; Call the function on the variable
myVariable.MyFunction()
; Set the property to 10
myVariable.MyProperty = 10
Double Quotes
""
Double quotes surround a string literal.
Examples:
; A basic hello world string
hello = "Hello World!"
Logical Operators
! || &&
Logical operators evaluate to true or false values, based on their expressions.
- The NOT operator (!) will be true if its single expression (to the right of the operator) is false, and false if it is true.
- The OR operator (||) will be true if one of the expressions to its left and right are true, and will short-circuit if the left expression is true (it will not evaluate the right expression at all).
- Note that If A == (B || C || D) is a common mistake, it should be If A == B || A == C || A == D, read more here
- The AND operator (&&) will be true if both of the expressions to its left and right are true, and will short-circuit if the left expression is false (it will not evaluate the right expression at all).
Examples:
; i gets true if both a and b are true
i = a && b
; i gets true if a is false
i = !a
; short-circuit can make sure a reference exists before doing something with it
if ref && ref.HasKeyword(VendorItemClutter)
Comparison Operators
== != < > <= >=
The comparison operators compare both expressions to their left and right, and return a boolean value based on the operator used. If floating-point values are being compared, a tiny epsilon value is accounted for to conteract floating-point error.
- Equality (==) returns true if both expressions have equal values.
- Inequality (!=) returns true if both expressions have inequal values.
- Less-than (<) returns true if the left expression's value is smaller then the right expression's value.
- Greater-than (>) returns true if the left expression's value is larger then the right expression's value.
- Less-than or equal to (<=) returns true if the left expression's value is smaller than or equal to the right expression's value.
- Greater-than or equal to (>=) returns true if the left expression's value is larger than or equal to the right expression's value.
Examples:
; i will get true if a is greater then b
i = a > b
; i will get true if a is equal to b
i = a == b
Assignment Operators
= += -= *= /= %=
Assignment operators assign the value from the right expression to the variable (or property) from the left expression. If the equal sign starts with one of the math operators, then the right expression's value will be added to the current value of the left expression, and then assigned to the left expression. Note that if the left expression is a property, then both the property's get and set functions will be called.
Examples:
; assign 10 to i
i = 10
; add 1 to the current value of i, and assign it to i
i += 1
Only the = operator can be used with an array:
; Will not compile, as the compiler doesn't know how to handle it.
myArray[3] += 5
Cast
as
The cast operator attempts to cast the value from the left expression to the type to the right of it, and returns the resulting value.
Examples:
; cast a to a float and assign it to i
i = a as float
Operator Precedence
Operator precedence is listed in the following table, from highest to lowest:
() | Mathematical parenthesis |
. | Dot operator (for accessing functions and properties) |
as | Cast operator |
- ! | Unary minus and logical NOT |
* / % | Multiplication, division, and modulus |
+ - | Addition and subtraction |
== != > < >= <= | Comparison operators |
&& | Logical AND |
|| | Logical OR |
= += -= *= /= %= | Assignment |