Difference between revisions of "Pathing Tests"
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imported>Catwheezle (This was in talk, but good stuff like this should be on the page,) |
imported>Catwheezle m (More svelte template usage: no "Template:" needed.) |
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[[Image:jb_NavmeshTestPathingExample1b.jpg|695 px]]<br> | [[Image:jb_NavmeshTestPathingExample1b.jpg|695 px]]<br> | ||
{{ | {{ProTip|When doing pathing tests, there are a few things to remember: | ||
# ALWAYS choose an actor! Remember that if you have large creatures in your mod, you will need to use them for pathing tests (in areas you want the big boys to be). | # ALWAYS choose an actor! Remember that if you have large creatures in your mod, you will need to use them for pathing tests (in areas you want the big boys to be). | ||
# If you can't path between two points, see if a shorter path will work in the same spot. The fat yellow line may show a break in the wrong tri - you may have to fix a tri further down to make that break go away. | # If you can't path between two points, see if a shorter path will work in the same spot. The fat yellow line may show a break in the wrong tri - you may have to fix a tri further down to make that break go away. |
Latest revision as of 03:33, 20 February 2012
Pathing Tests can be found in the Navmesh dropdown menu or by clicking on the button on the navmesh toolbar.
Basic Pathing Test[edit | edit source]
- Toggle Navmesh Editing mode on ("CTRL+E" or )
- Toggle Select Triangles on ("T" or )
- Toggle Pathing Test on ()
- The following dialog should pop up:
- You can Choose Actor and pick an actor that you want to test. In the example above, a LvlDraugrMeleeAllFemale was chosen.
- Once an actor is chosen, the actor's attributes are placed into the Test Radius and Test Height boxes.
- To test the pathing, Right Click on a triangle and then Right Click on another triangle.
- If the actor can path successfully, a green path will be created (shown below):
- If the actor is unsuccessful, a yellow path will be created and broken where the path failed (show below):