Difference between revisions of "RegisterForActorAction - Form"
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imported>CraftySentinel m (Moved actionType list into parameters.) |
imported>CraftySentinel m (Added Missing SKSE Category) |
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__NOTOC__ __NOEDITSECTION__ | |||
[[Category:Scripting]] | [[Category:Scripting]] | ||
[[Category:Papyrus]] | [[Category:Papyrus]] | ||
[[Category:SKSE]] | |||
'''SKSE Member of:''' [[Form Script]] | '''SKSE Member of:''' [[Form Script]] | ||
Registers the calling form to listen for the specified actor action via [[OnActorAction - Form|OnActorAction]]. | Registers the calling form to listen for the specified actor action via [[OnActorAction - Form|OnActorAction]]. | ||
== Syntax == | == Syntax == | ||
<source lang="papyrus">Function RegisterForActorAction(int actionType) Native</source> | <source lang="papyrus">Function RegisterForActorAction(int actionType) Native</source> | ||
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== Notes == | == Notes == | ||
*This function only registers for actions performed by the player's actor, while it can be used on any form it will always be the player's actor's actions that are being registered. | |||
== See Also == | == See Also == |
Revision as of 01:23, 26 August 2013
SKSE Member of: Form Script
Registers the calling form to listen for the specified actor action via OnActorAction.
Syntax
Function RegisterForActorAction(int actionType) Native
Examples
RegisterforActorAction(0);Registers the form for Weapon Swings
Parameters
- actionType - The following integers are valid:
- 0 - Weapon Swing (Melee weapons that are swung including Hand to Hand.)
- 1 - Spell Cast (Spells and staves).
- 2 - Spell Fire (Spells and staves).
- 3 - Voice Cast.
- 4 - Voice Fire.
- 5 - Bow Draw.
- 6 - Bow Release.
- 7 - Draw Begin.
- 8 - Draw End.
- 9 - Sheathe Begin.
- 10 - Sheathe End.
Notes
- This function only registers for actions performed by the player's actor, while it can be used on any form it will always be the player's actor's actions that are being registered.