Difference between revisions of "RegisterForModEvent - Form"
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imported>Templar-von-Midgard (Edited to be a bit more like the vanilla reference pages) |
imported>Templar-von-Midgard m (added Category:SKSE) |
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[[Category:Scripting]] | [[Category:Scripting]] | ||
[[Category:Papyrus]] | [[Category:Papyrus]] | ||
[[Category:SKSE]] | |||
'''SKSE Member of:''' [[ActiveMagicEffect Script]], [[Alias Script]], and [[Form Script]] | '''SKSE Member of:''' [[ActiveMagicEffect Script]], [[Alias Script]], and [[Form Script]] | ||
Revision as of 09:01, 3 July 2013
SKSE Member of: ActiveMagicEffect Script, Alias Script, and Form Script
Registers a custom event callback for given event name. Registrations have to be refreshed after each game load.
Syntax
Function RegisterForModEvent(string eventName, string callbackName) native
;The event:
Event callbackName(string eventName, string strArg, float numArg, Form sender)
EndEvent
Parameters
- eventName: The name of the event sent by SendModEvent.
- callbackName: The name by which you can catch the event.
Examples
; Register to receive the ModEvent:
; named HectorHitMe with the callback of OnHectorHitMe
RegisterForModEvent("HectorHitMe", "OnHectorHitMe")
Event OnHectorHitMe(string eventName, string strArg, float numArg, Form sender)
;Do something
EndEvent
Notes
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
- You must register for ModEvents after every game load!