Difference between revisions of "User:PROXiCiDE/CreateStaticBook"
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imported>PROXiCiDE (Created page with "== Creating Readable Static Book == The following requires you have knowledge of creating Activators, what this does is allows you to read a book from a placed Activator so th...") |
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== Creating Readable Static Book == | == Creating a Readable Static Book == | ||
The following requires you have knowledge of creating Activators, what this does is allows you to read a book from a placed Activator so that it does not require it to be in the Players Inventory | The following requires you have knowledge of creating Activators, what this does is allows you to read a book from a placed Activator so that it does not require it to be in the Players Inventory | ||
Latest revision as of 21:25, 21 January 2013
Creating a Readable Static Book[edit | edit source]
The following requires you have knowledge of creating Activators, what this does is allows you to read a book from a placed Activator so that it does not require it to be in the Players Inventory
Book Property pBook Auto
Event OnActivate(ObjectReference akActionRef)
ObjectReference pBookRef = Game.GetPlayer().PlaceAtMe(pBook, abInitiallyDisabled = true)
if pBookRef != none
pBookRef.Activate(Game.GetPlayer())
pBookRef.Delete()
endif
EndEvent