Difference between revisions of "Reset - ObjectReference"
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== Notes == | == Notes == | ||
*This function doesn't completely reset it to the esm like you might think. For instance, faction and relationship data isn't reset. | *This function doesn't completely reset it to the esm like you might think. For instance, faction and relationship data isn't reset. | ||
*If the object being reset is not loaded, this optional parameter will do nothing, and the reset reference will be reset to | *If the object being reset is not loaded, this optional parameter will do nothing, and the reset reference will be reset to its editor location. | ||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] |
Revision as of 19:02, 20 February 2012
Member of: ObjectReference Script
Resets this object reference to its original location, resets its inventory, resurrects it if it's an actor, and in general tries to get it back to its original state. May optionally move it to the location of the specified reference instead.
Syntax
Function Reset(ObjectReference akTarget = None) native
Parameters
- akTarget: The reference to optionally move the reset the object to.
- Default: None
Return Value
None.
Examples
; Reset Joe to his original state
Joe.Reset()
; Reset Joe to his original state, but positioned at the specified marker
Joe.Reset(JoesMarker)
Notes
- This function doesn't completely reset it to the esm like you might think. For instance, faction and relationship data isn't reset.
- If the object being reset is not loaded, this optional parameter will do nothing, and the reset reference will be reset to its editor location.