Difference between revisions of "RestoreActorValue - Actor"

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imported>Selyb
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imported>Thingy Person
 
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Function RestoreActorValue(string asValueName, float afAmount) native
Function RestoreActorValue(string asValueName, float afAmount) native
Function RestoreAV(string asValueName, float afAmount)
Function RestoreAV(string asValueName, float afAmount)
  RestoreActorValue(asValueName, afAmount)
EndFunction
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Latest revision as of 16:50, 29 June 2013

Member of: Actor Script

Restores (or "heals") damage done to the specified actor value on this actor.

Syntax[edit | edit source]

Function RestoreActorValue(string asValueName, float afAmount) native
Function RestoreAV(string asValueName, float afAmount)
  RestoreActorValue(asValueName, afAmount)
EndFunction

Parameters[edit | edit source]

  • asValueName: The name of the actor value to restore. Actor Value List
  • afAmount: How much to restore it by.

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Restore the player's health by 10
Game.GetPlayer().RestoreActorValue("health", 10)


; Restore Bob's health by 5
Bob.RestoreAV("Health", 5)

Notes[edit | edit source]

  • Negative numbers will be converted to positive so -100 or 100 will have the same effect.

See Also[edit | edit source]