Difference between revisions of "SendStealAlarm - ObjectReference"
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imported>Thingy Person m (→See Also) |
imported>Thingy Person m (→See Also) |
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Line 26: | Line 26: | ||
*[[IsAlarmed - Actor]] | *[[IsAlarmed - Actor]] | ||
*[[SendAssaultAlarm - Actor]] | *[[SendAssaultAlarm - Actor]] | ||
*[[ | *[[SendTrespassAlarm - Actor]] | ||
*[[StopCombatAlarm - Actor]] | *[[StopCombatAlarm - Actor]] |
Latest revision as of 04:06, 22 October 2013
Member of: ObjectReference Script
Has this object behave as if the actor had just tried to steal it.
Syntax[edit | edit source]
Function SendStealAlarm(Actor akThief)
Parameters[edit | edit source]
- akThief: The actor who will be performing the "theft".
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Behave as if the player had just tried to steal the million dollars
MillionDollars.SendStealAlarm(Game.GetPlayer())