Difference between revisions of "SetActorValue - Actor"

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imported>Selyb
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imported>Bug64
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<source lang="papyrus">
<source lang="papyrus">
Function SetActorValue(string asValueName, float afValue) native
Function SetActorValue(string asValueName, float afValue) native
Function SetAV(string asValueName, float afValue)
Function SetAV(string asValueName, float afValue)
  SetActorValue(asValueName, afValue)
EndFunction
</source>
</source>



Latest revision as of 16:06, 10 August 2015

Member of: Actor Script

Sets the base value specified actor value on the actor to the passed-in value. Any modifiers are left intact.

Syntax[edit | edit source]

Function SetActorValue(string asValueName, float afValue) native

Function SetAV(string asValueName, float afValue)
  SetActorValue(asValueName, afValue)
EndFunction

Parameters[edit | edit source]

  • asValueName: The name of the actor value to set the value of. Actor Value List
  • afValue: What value to set the actor value to.

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Set the player's health actor value to 50
Game.GetPlayer().SetActorValue("health", 50.0)


; Set Nancy's current health actor value
Nancy.SetAV("Health", 20.0)

Notes[edit | edit source]

See Also[edit | edit source]